Introduction
  • Welcome
Introducing Blender
  • Interface and Navigation
  • Manipulating Objects
  • Edit Mode
Modeling the Mech
  • Modifiers
  • Booleans
  • Modeling the Shoulder
  • Modeling the Arm
  • Object Origins and Parenting
  • Modeling the Upper Leg
  • Modeling the Foot
  • The Bridge Tool
  • Mirroring and Applying Transforms
  • Adjusting Proportions
  • Separating and Naming Objects
  • Edge Loops and Smoothing
  • Detailing the Leg and Arm
  • Creating Tubes with a Bezier Curve
  • Thrusters and Soles
  • Proportional Editing and Normals
  • The Array Modifier
  • Modeling the Instrument Panel
  • Final Details of the Mech
Modeling the Environment
  • Modeling the Pillars
  • Blocking in the Scene
  • Adding Scene Elements
UV Mapping
  • What is UV Mapping?
  • UV Mapping Basics
  • UV Mapping the Pillars
  • Testing the UV Maps
  • UV Mapping the Environment
  • Finishing the Environment UVs
  • Beginning the Mech UVs
  • Finishing the Mech UVs
Materials
  • Materials for the Mech
  • Finishing the Materials
Sculpting
  • Sculpting the Floor
  • Sculpting the Coffin and Stairs
  • Sculpting the Ceiling
Texturing
  • Texturing the Coffin and Stairs
  • Applying Bump Textures
  • Texturing the Pillars
  • Texturing the Ceiling
  • Texturing the Walls
  • Texturing the Mech
Rigging
  • Preparing the Mech for Rigging
  • Finishing the Prep Work
  • Creating the Armature
  • Adjusting Roll and Mirroring
  • Parenting and IK Legs
  • Creating a Foot Roll Rig
  • Setting Up the Arms and Hands
  • Creating Custom Shapes
  • Finishing the Custom Shapes
  • Creating the Master Control
Animation
  • Prepping for Animation
  • Creating the First Keyframes
  • Using the Graph Editor
  • Beginning the Poses
  • Continuing the Poses
  • Drop to the Ground
  • Stick the Landing
  • Looking Around
  • Animating the Light
Lighting
  • Volumetric Lighting
  • Setting up the Mech Light
  • Finishing the Lighting in the Scene
Jet Flames
  • Creating the Jet Flame Effect
Rendering
  • Rendering the Animation
Exporting a Movie File
  • Exporting a Movie File
Conclusion
  • Conclusion