Integrazione Fotografica Oggetti 3D
  • 263_Set Fotografico
  • 264_Environment Background Switcher
  • 265_Camera Map e Chrome Ball
  • 266_Switcher Physical Units e Multiplier
  • 267_Switcher Camera Map e Chrome Ball_Bitmap Standard
Il materiale che cattura Ombre e Riflessioni
  • 268_Introduzione_Matte Shadow Reflection
  • 269_Matte Shadow Reflection_Parameters
  • 270_Matte Shadow Reflection_Gestione Ombre
  • 271_Matte Shadow Reflection_Ombre e Luci
  • 272_Matte Shadow Reflection_Ambient Occlusion
  • 273_Matte Shadow Reflection_Reflection 1
  • 274_Matte Shadow Reflection_Glossiness
  • 275_Matte Shadow Reflection_Max Distance
  • 276_Matte Shadow Reflection_Indirect Illumination e Ombre Sun
  • 277_Mr sky e Physical Units
  • 278_Matte Shadow Reflection e Physical Units
Materiali Car Paint
  • 279_Introduzione Car Paint
  • 280_Car Paint_Ambient Extra Ligth
  • 281_Car Paint_Base Color
  • 282_Car Paint_Edg Color e Bias
  • 283_Car Paint_Light Facing Color e Bias
  • 284_Car Paint_Diffuse Weight Bias
Vernice Metallizzata
  • 285_Car Paint_Flake Color e Weight
  • 286_Car Paint_Flake Reflection_Specular_Density
  • 287_Car Paint_Flake_Decay_Strengh_Scale
Riflessioni Car Paint
  • 288_Car Paint_Specular_Reflection
  • 289_Car Paint_Reflection Color_Edge Factor
  • 290_Car Paint_Reflectivity_Edge Facing Weight
  • 291_Car Paint_Reflectivity_Glossy e Max Distance
Sporcizia, Parametri Avanzati e Rilievi Bump
  • 292_Car Paint_Dirty Layer
  • 293_Car Paint_Advanced options
  • 294_Car Paint_Bump
  • 295_Car Paint_Bump e Arch Design
  • 296_Car Paint_Conclusioni