Building the Base for our Game
  • Download Course Files Here!
  • Introduction to the Course
  • Game Overview
  • Project Creation
  • Importing Asset Packages
  • Importing Custom Assets
  • Texture Configuration
  • Pixel to World Conversions
  • Sprite Editing
  • Atlas Texturing
  • Audio Configuration
  • Creating Materials
  • Audio Mixers
  • Player Settings
  • Player Input
  • Player Quality
Working with colliders and Particles
  • Introduction
  • Preparing a Scene
  • Building a Scene
  • Considering Colliders
  • Edge Colliders
  • Completing the Colliders
  • Image Effects
  • Starting a Particle System
  • Completing the Particle System
  • Animating a Moving Platform
  • Scripting a Moving Platform
  • Organizing the Scene
  • Developing a Soundscape
  • Moving Forwards
Character Building and Animations
  • Introduction
  • Sprite Pivots
  • Building a Character
  • Layering a Character
  • Character Colliders
  • Cross Platform Input
  • Reading Input
  • Moving a Character
  • Changing Direction
  • Starting Jump
  • Grounded Checks
  • Completing Jump
  • Character Animations
  • Blend Trees
  • Input and Blend Trees
Player Death and Scene Transitions
  • Introduction
  • Player Prefab
  • Starting Health
  • Properties
  • Particles and Restarts
  • Player Death
  • Kill Zone
  • Kill Zone Testing
  • Starting Scene Transitions
  • Fade Panels
  • Panel Animation
  • Fade Graphs
  • Scene Endings
  • Scene Transitions
Enemies, NPCs, the UI, and More!
  • Introduction
  • Starting a Turret
  • Ammo and Particle Systems
  • Movers
  • Ammo and Impacts
  • Spawning Ammo
  • Setting up a UI HUD
  • Configuring a Health Bar
  • Coding Health
  • Starting an NPC
  • Creating a Conversation Panel
  • NPC Interactions
  • NPC and Quests
  • Quest Givers
  • Quest Items
  • Course Conclusion and Wrapup
  • Bonus Lecture: Further Learning with 3dmotive