Blocking out and Modeling the Objects for our Scene
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  • Introduction to the course
  • Preparing our Maya Scene
  • Blockout in Maya
  • Modeling the Pillar
  • Modeling the Door
  • Refining the Door Model
  • Modeling the Walls
  • Modeling the Props
Uving and Sculpting our Details
  • Introduction to UVs and Sculpting
  • UVing the Pillar
  • UVing the Door
  • Refining the Door UVs
  • Tiling Textures Preparation
  • Sculpting the Pillar
  • Sculpting the Pillar (Continued)
  • Refining the Pillar Details
  • Wrapping up the Pillar Sculpt
  • Sculpting the Door
  • Finishing the Pillar and Sculpt Wrapup
  • Sculpting a Tiling Texture
Baking Normal maps and AO for our Sculpts, and Starting our Painting
  • Introduction to Baking and Painting
  • Baking the Pillar
  • Baking the Door
  • Baking the Tileable Texture
  • Tiling Texture Compositing
  • Tiling Texture Coloring
  • Tiling Texture Wood Example
  • Pillar Paint Preparation
  • Painting the Pillar
  • Wrapping up the Pillar Paint
Painting the Door, and Compositing our Scene in Maya
  • Introduction to Wrapup Overview and Scene Composition
  • Painting the Door
  • Refining the Door
  • Painting Door Details
  • Door Paint Wrapup
  • Rebuilding the Scene in Maya
  • Final Composition in Maya
  • Rendering in Marmoset
  • Finalized Rendering, Composition, and Course Conclusion
  • Bonus Lecture: Further Learning with 3dmotive