Setting Up 3ds Max, Rendering in V-Ray and Scripts to Speed You Up
  • Installing 3ds Max, V-Ray Render Engine, Corona Renderer and Photoshop
  • Studio Rendering a Product with 3ds Max and V-Ray Render Engine
  • Using 3ds Max Scripts to Speed Up Workflow
  • How To Use This Course
Modelling in 3ds Max
  • Setting Up Plans and DWG Files in 3ds Max
  • Modelling an Interior Room in 3ds Max
  • Adding Windows and Doors in 3ds Max
  • Creating Wooden Floor Planks and Tiles in 3ds Max
Adding Furniture and Props to the 3ds Max Scene
  • Sourcing V-Ray Furniture for 3ds Max Scenes
  • Furniture for our 3D Scene
  • Adding Furniture Part 1
  • Adding Furniture Part 2
  • Adding Accessories Part 1
  • Adding Accessories Part 2
Organising Your 3ds max Scenes
  • V-Ray Fur in 3ds Max
  • Fix Missing Textures in 3ds Max
  • How To Use Layers in 3ds Max
Materials in 3ds Max and V-Ray
  • Introduction to the Material Editor in 3ds Max
  • Metal, Brushed Metal, Plastic and Glass V-Ray Materials in 3ds Max
  • Wood, Fabric and Colored Metal V-Ray Materials in 3ds Max
  • Create a Material Library in 3ds Max
  • V-Ray Asset Library in 3ds Max
Mapping in 3ds Max
  • How to use the UVW Map in 3ds Max
  • How to use Real World Scale in 3ds Max
  • How Multi Sub Materials Work in 3ds Max
  • Unwrap UVW in 3ds Max
  • V-Ray UVW Randomizer Map
V-Ray Materials in Our 3ds Max Scene
  • Create a Painted Wooden Door V-Ray Material
  • How To Create a V-Ray Wall Material
  • How To Create a Wooden V-Ray Material with Multi Texture
  • Create Tiles in V-Ray and 3ds Max
Notes if you are using V-Ray 5
  • Notes if you are using V-Ray 5
  • V-Ray 5 Updates
  • Where is the VRayHDRI Map?
  • V-Ray 5.1 Updates Video | CHAOS COSMO + all updates you need to know about.
How to light a 3ds Max scene with V-Ray
  • Using a HDRI (High dynamic range image) to light our 3ds Max and V-Ray Scene
  • Building an Exterior in 3ds Max
  • Camera Composition and V-Ray IES Lighting
  • Adding a V-Ray Light in 3ds Max
  • Depth of Field with 3ds Max and V-Ray (Create a Detail Shot)
  • Lighting a Bathroom and Adding Glow to Lights in V-Ray
Rendering in 3ds Max and V-Ray
  • What is Global Illumination?
  • Light Mix in V-Ray 5 for 3ds Max
  • Rendering images in 3ds Max and Rendering with V-Ray Cloud
  • Post Production in Photoshop
  • Why use 32 bit images?
Adding People to our images
  • Using 2D People in our Images
  • 3d People in 3ds Max and V-Ray
  • Adding 2D People in Photoshop
  • Next?
Interior 3D Rendering with 3ds Max + V-Ray (Version 1)
  • Version 1
3D Rendering in a Studio with 3ds Max and Vray
  • Download and Install 3ds Max, Vray + Photoshop
  • Studio Scene 3D Rendering with 3ds Max and Vray
3D Modeling in 3ds Max
  • 3D Model Download
  • Modelling a shell from plans in 3ds Max
Populating the 3ds Max scene
  • Copy and Pasting between 3ds Max scenes
  • Adding Furniture and Props in 3ds Max
  • Adding Windows and Curtains to the 3ds Max scene
  • Adding Wooden Flooring in 3ds Max
Cameras and Lighting for 3D Rendering
  • Adding a Vray Camera, Lights and Previewing in 3ds Max
Vray Materials in 3ds Max
  • Creating Basic Vray Materials in 3ds Max
  • UVW Mapping in 3ds Max
  • Using Multi Sub Objects in 3ds Max
  • Materials in our 3ds Max Scene
  • Adding an Exterior Background Image
Final Rendering and Post Production for our 3D Rendering
  • Render the final image with Vray
  • How To Install Render Mask for 3ds Max 2018 and Above
  • Post Production on the 3D Rendering in Photoshop
How to make 360 3D renders for Virtual Reality in 3ds Max and Vray
  • Make 360 3D Renders in 3ds Max + Render Multiple Views On 1 Machine
  • How to make 360 3D renders for Virtual Reality in 3ds Max and Vray Part 1
  • How to make 360 3D renders for Virtual Reality in 3ds Max and Vray Part 2
Extra Lectures
  • How to use Depth of Field for close up shots in 3ds Max and Vray
  • How to use Smart Layers on your 3D Rendering in Photoshop
  • How to Unwrap UVWs
  • How to Organise and Manage a 3D Furniture Library
Student Q & A Videos
  • How To Use Batch Render
  • Create a Walkthrough Camera
  • Noise in your depth of field render
  • Pivot Points