Introduction
  • Introduction
  • Conventions & disclaimer
Blender fundamentals (2.8x)
  • UI introduction
  • Editor and Area
  • UI Size and Workspaces
  • Mouse Viewport Navigation
  • Alternative Navigation Methods
  • Axis Viewpoints
  • Basic Object Selection
  • 3D Cursor
  • Creating and Deleting Objects
  • Viewport Settings
  • Framing and Custom Shortcut
  • Hiding objects and Local view mode
  • Basic transformation
  • Interaction modes
  • Mesh sub-objects
  • Basic mesh editing
  • Monkey head challenge
  • Monkey head project
Look development basics (2.8x)
  • Viewport shading modes: Wireframe
  • Viewport shading modes: Solid
  • Viewport shading modes: LookDev
  • The rendering engines
  • Introduction to material
  • Picking colors
  • Color models
  • Hexadecimal color code
  • Basic material properties
  • Material assignment
  • Introduction to camera
  • Camera framing and image resolution
  • Rendering basics
  • Bit per channel
  • Surface smoothing
  • Screen space effects
  • Monkey head material challenge
  • Monkey head material project
3D modeling basics (2.8x)
  • Transformation shortcuts
  • Transformation orientation
  • Resetting transformation
  • Pivot point
  • Transforming with value input
  • Object's dimension
  • Selection tools
  • Loop and ring selection
  • Inset, Extrude & Bevel
  • Knife and Bisect tool
  • Loop cut and connecting vertices
  • Delete and Dissolve
  • Patching holes
  • Subdividing and duplicating mesh
  • Bridge
  • Joining and separating objects
  • Modifier basics
  • Mirror modifier
  • Project: Kindergarten chair
  • 3D modeling common problems
  • Normal direction
  • Manifold geometry
  • Point-to-point modeling
  • Spin and Screw modifier
  • Project: Roman column
  • Vertex snapping
  • Using reference image
  • Project: Toy train | Part 1
  • Project: Toy train | Part 2
  • Origin and Local coordinate
  • Coffee table challenge
  • Coffee table project
  • Straightening tilted objects
Project: Construction Robot (2.8x)
  • What we're going to create
  • Volume sketching
  • Grease pencil details sketching
  • Special movement operations
  • The upper torso
  • The lower torso
  • Introduction to curve
  • The arm
  • The hand
  • The thigh
  • The calf
  • The foot
  • Fixing the pose
  • Adding the materials
  • Lighting and rendering with EEVEE
Blender fundamentals (2.79)
  • Blender UI
  • Customizing the UI
  • Mouse viewport navigation
  • Keyboard viewport navigation
  • Basic object operations
  • 3D view settings
  • Transformations
  • Advanced transformation