Chapter 01 - Before we start (2.81)
  • Lekture 01 - Course overview
  • Lecture 02 - Udemy Dashboard
  • Lecture 3 - Techniques from the old masters (2.81)
  • Lecture 4 - Motivation and inspiration
  • Lecture 5 - Workflow and organization
Chapter 02 - Getting in touch with Blender (2.81)
  • Lecture 01 - introduction
  • Lecture 02 - Download and installing Blender 2.81
  • Lecture 03 - Getting in touch with the blender viewport
  • Lecture 04 - The Blender 3D interface
  • Lecture 05 - Collections
  • Lecture 06 - Eevee and Cycles
  • Lecture 07 - The workbench
  • Lecture 08 - Creating a simple object
  • Lecture 09 - Making a dice
  • Lecture 10 - Adding dice holes
  • Lecture 11 - Adding a material
  • Lecture 12 - Improving dice material
  • Lecture 13 - Making a scene render
Chapter 03 - Working with materials (2.81)
  • Lecture 01 - Introduction to materials (2.81)
  • Lecture 02 - Materials in the real world
  • Lecture 03 - Materials in 3D scenes
  • Lecture 04 - Building a material setup sphere
  • Lecture 05 - Making colors with color ramp node
  • Lecture 06 - Mixing image textures
  • Lecture 7 - Mix plaster on the bricks
  • Lecture 08 - Add sandstone border
  • Lecture 09 - Add displacement and weight layer
  • Lecture 10 - Optimizing node tree in groups
  • Lecture 11 - Adding background images
  • Lecture 12 - Building the wall
  • Lecture 13 - Using the boolean modifier
  • Lecture 14 - Remesh the wall
  • Lecture 15 - Adding wall material
  • Lecture 16 - Adding displacement map
  • Lecture 17 - Adding weight layer sandstone
  • Lecture 18 - Making a render
  • Lecture 19 - recap
Chapter 04 - Making a grass landscape (2.81)
  • Lecture 01 - Introduction
  • Lecture 02 - Making a scene template
  • Lecture 03 - deform the landscape
  • Lecture 04 - Importing the wall model
  • Lecture 05 - Adding landscape material
  • Lecture 06 - Adding landscape displacement
  • Lecture 07 - Importing HDRI map
  • Lecture 08 - Adding grass strand backplate
  • Lecture 09 - Model a grass strand
  • Lecture 10 - Adding strand details
  • Lecture 11 - Adding strand texture
  • Lecture 12 - Making strand variations
  • Lecture 13 - making a grass clump
  • Lecture 14 - making clump variations
  • Lecture 15 - Convert grass clump
  • Lecture 16 - Adding grass material
  • Lecture 17 - adding terrain displacement
  • Lecture 18 - Adding grass particle system
  • Lecture 19 - improving grass looks
  • Lecture 20 - adding particle texture
  • Lecture 21 - grass color variation
  • Lecture 22 - Modeling small reed
  • Lecture 23 - modeling reed variation models
  • Lecture 24 - Adding reed particle system
  • Lecture 25 - Adding fog
  • Lecture 26 - Mixing grass length
  • Lecture 27 - Adding grass on the ruin
  • Lecture 28 - Making scene improvements
  • Lecture 29 - Recap
Chapter 5 - Making a farm house landscape (2.81)
  • Introduction Lecture
  • Lecture 01- Making a scene template
  • Lecture 02 - making a scene blockout
  • Lecture 03 - Starting with the farmhouse
  • Lecture 04 - Adding roofs
  • Lecture 05 - Extending roof
  • Lecture 06 - adding holes
  • Lecture 07 - Adding bevels
  • Lecture 08 - Making wooden bars
  • Lecture 09 - Placing wooden bars
  • Lecture 10 - adding roof and brick texture
  • Lecture 11 - Adding texture variation
  • Lecture 12 - Adding leaking texture
  • Lecture 13 - Adding more leaking
  • Lecture 14 - Making a window
  • Lecture 15 - Adding texture and frame
  • Lecture 16 - Merging window frames
  • Lecture 17 - making window frame variations
  • Lecture 18 - Merging windows with house
  • Lecture 19 - making a door
  • Lecture 20 - adding roof sealings
  • Lecture 21 - Adding roof slates
  • Lecture 22 - Adding roof slates on small roofs
  • Lecture 23 - Creating a door hook
  • Lecture 24 - Improving texture details
  • Lecture 25 - improving building materials
  • Lecture 26 - Importing house in scene
  • Lecture 27 - Adding grass weight layer
  • Lecture 28 - Importing grass