Section 1 - Getting Started
  • Welcome To The Environments Course
  • Getting Blender 2.8 Installed
  • Rendering in 2.8
  • Adding Objects
  • Transforming Objects
  • Basic Model Organisation
  • Quiz 1
  • The Boolean Modifier
  • What Are ".blend1" Files?
  • Appending Another Blender Project
  • The Array Modifier Basics
  • Duplicating Objects
  • Quiz 2
  • Your First Instructor Hangout
  • Setting Up The Camera
  • Material Quick Tip: Base Colour
  • Repeating The Last Operation
  • Snapping
  • Randomize Transform
  • Quiz 3
  • Selection Methods
  • Rendering And Sharing Your Work
  • Getting Started Mid Section Challenge
  • Reflective Materials
  • Basic Lamps and Lighting
  • Quiz 4
  • Quick Tip: Basic World Lighting
  • 3 Point Lighting Setup
  • Viewport and Camera Clipping
  • Default Workspaces
  • Volumetric Basics
  • End Of Getting Started Hangout
  • Getting Started End Of Section Challenge
  • Quiz 5
  • Getting Started Wrap Up
Texturing Basics
  • Welcome To Texturing Basics
  • Creating A New Work Space
  • Introduction To The UV Image Editor
  • What Is A Texture?
  • Quiz 6
  • Material Node Introduction
  • What Is UV Mapping?
  • Setting Up Material Studies
  • Using A Height Or Displacement Map
  • Making Links
  • Normal Maps
  • Height Map from Color Map
  • Height Map to Normal Map
  • Quiz 7
  • Introduction To Hand Painting
  • Introduction To UV Unwrapping
  • Checking UV Mapping
  • Transforming UV Maps
  • Quiz 8
  • Pivot Points and Snapping UV Maps
  • Challenge: Pivot Points and Snapping UV Maps
  • Online Texture Sources
  • Quiz 9
  • Node Wrangler Introduction
  • Multiple Materials
  • Baking Base Colour To One Texture
  • Multiple UV Unwraps
  • Generated Textures
  • Quiz 10
  • Quick Tip: Replacing Nodes
  • Mixing Nodes Together
  • Quick Tips: Node Wrangler Short Cuts
  • The Color Ramp Introduction
  • Introducing the Bevel Modifier
  • Quiz 11
  • Texturing Basics End Of Section Challenge
Section 3 Procedural Worlds
  • Procedural Worlds Introduction
  • Checking For Updates To Blender
  • Generated Textures Are Different
  • Real Displacement Using Textures
  • Displacement Texture Coordinates
  • Quiz 12
  • Displacement Quick Tip- Transforms
  • Procedural Study Spheres
  • Layering Displacements
  • Vertex Groups
  • Weight Painting
  • Smoothing Out Details
  • Quiz 13
  • Empties And Their Uses
  • Projecting Textures
  • Moving An Object's Origin
  • Material Inputs: Object Info
  • Node Grouping
  • Quiz 14
  • Material Inputs: Texture Coordinate
  • Masking With Textures
  • Deciding How to Mix Materials
  • Repeating A Generated Texture
  • The Mapping Node
  • Quiz 15
  • Finish Off Our Plank