Getting Going In Blender
  • Welcome To The Course
  • Install and Overview
  • WARNING
  • Adding Objects
  • Transforms
  • Duplication
  • Your First Materials
  • Quiz 1
  • QT - Intro To Snapping
  • Camera Setup Moving Around Your Models
  • A Basic 3 Point Light Setup
  • The Outliner
  • Rendering Out Your Scene
  • Sharing Your Work And Our Community
  • Quiz 2
  • Intro and Setup Final Challenge
  • Blender's Interface
  • User Preferences
  • Intro and Setup Section Wrap Up
Your First 3D Model In Blender
  • Introduction to Box Modelling
  • Basic Modelling Concepts
  • Edit Mode
  • Vertices, Edges And Faces
  • Merging Vertices In Blender
  • Extruding In Blender
  • Quiz 3
  • Pivot Points
  • Multiple Materials
  • Mid-Section Challenge A Small Scene
  • What Are Normals?
  • Normals In Blender
  • Quiz 4
  • Insetting In Blender
  • Edge Loops, Loop Cut and Slide
  • QT - Sliding
  • Mistakes When Subdividing A Surface
  • QT - Different Selection Methods
  • Quiz 5
  • The Snapping Tool
  • More Than One Way
  • Using The Array Modifier
  • Joining Mesh Objects
  • Finish Your Mayan Pyramid
  • Quiz 6
  • Block Modelling Wrap Up
Bowling Ball And Pins
  • Welcome To Bowling Ball And Pins
  • Knowing Your Topic And Specification
  • Blender Model Scale And Units
  • Importing Reference Material
  • Importing Reference Alternative
  • Placeholders
  • Introduction To Bézier Curves
  • Quiz 7
  • Converting A Curve To Mesh
  • Spin In Blender
  • Different Material Properties
  • Choosing An Appropriate Sphere
  • Bevel Vertex
  • Quiz 8
  • QT - To Sphere
  • Extruding To A Normal
  • Sharp Edges On Curved Surfaces
  • Importing Simple Blender Files
  • Collection Basics
  • Adding New Scenes
  • Eevee’s Shadow Options
  • Eevee Render Settings
  • Quiz 9
  • Fun With Physics
  • Bowling Pin and Ball Wrap Up
Low Poly Chess Set
  • Introduction To The Low Poly Chess Set
  • Managing A Larger Project
  • Planning Your Project
  • Mesh Objects Vs Mesh Data
  • Re-centring Your Objects
  • Creating A Standard Asset
  • Using The Bevel Tool
  • QT View port and Camera Clipping
  • What Is Low Poly?
  • Dissolving Geometry
  • Edge Rings
  • Exploring Alternatives To Bevelling
  • Appending Vs Duplication
  • Bridging Edge Loops
  • Using Common Features
  • 3D Cursor And Origins
  • Boolean Modifier
  • Boolean In Edit Mode
  • Parent And Children - Collections and Organisations
  • Introduction To Empties
  • QT Better Viewport Control
  • Lighting - Lamp Types
  • Controlling Materials - Roughness
  • Hiding Unneeded Objects
  • Your First Texture
  • Introduction To The Mapping Node