Welcome to Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat
  • How to use the Project Files
  • Learning the Interface
  • Manipulating Objects
  • Working with Meshes
  • Essential Hotkeys
Modeling the Axe
  • The 3 Fundamental Tools of Modeling
  • Using the Fundamental Modeling Tools
  • Importing the Image Plane
  • Building the Blade (Part 1)
  • Building the Blade (Part 2)
  • Building the Blade (Part 3)
  • Building the Spikes
  • Shading and Smoothing Groups
  • Creating Perfect Topology
  • Modeling Quiz
High Resolution Modeling
  • Creating High Resolution Models
  • Creating the Hi-Res Mesh (Part 1)
  • Creating the Hi Res Mesh (Part-2)
UV Unwrapping the Axe
  • Understanding UVs
  • Cutting the Seams
  • Unwrapping and Packing the Axe UVs
  • UV Unwrapping Quiz
  • UV Unwrapping Practice
Baking the Normal Map
  • Understanding Normal Maps
  • Preparing the Scene for Baking
  • Baking the Normal Map
  • Common Baking Errors
  • Texture Baking Quiz
Texturing the Axe
  • The 3D-Coat Interface
  • Texturing with Smart Materials
  • Making our Own Smart Material
  • Finishing the Texturing
Exporting the Axe
  • Exporting the Axe to Unity
  • Exporting the Axe to Unreal