- Download, Install and Launch Construct 2
- Introduction to Interface
- Layouts and Events
- Creating Objects
- Create a Sprite
- Create a Text Object
- Create a Button
- Create a Particle
- Create a Tiled Background
- Copying and Deleting Objects
- Behaviors Overview
- Behavior (Platform)
- Behavior (Physics)
- Behavior (Bullet)
- Events: Adding Collisions
- Events: Adding Fade
- Events: Adding Text
- Events: Additional Operations
- Variables
- Layers
- Introduction to Platform Game
- Part One: Build our level one
- Part Two: Add an elevator, coins, and multiple levels
- Introduction to maze game.
- Add our hero & build out the initial maze
- Add coins, an enemy, bullets, and a finish door
- Add explosions, secret passageway, and multiple levels
- Import using Construct2
- Import using Construct3
- Introduction to Blocks Game
- Editing A Level
- Adjusting Properties
- Creating a Weird Layout
- Menu Walkthrough
- Level Walkthrough Part A
- Level Walkthrough Part B
- Level Walkthrough Part C
- Introduction to Angry Birds-Like Game
- Screen Layout & Background
- Adding a Canon
- Firing a Canon Ball
- Auto-Reload the Cannonball
- Building a Tower to Shoot
- Explode the Prize
- Adding a Heads-up-Display and Keeping Score
- Adding a Tail to Our Ammo
- Adding Breakable Blocks
- Adding a "Win" Condition to Proceed to the Next Level
- Breaking our Blocks
- Splitting the Ammo
- Conclusion - Adding Levels and a Win Screen
- Introduction to Race Car Game
- Create layout and roads
- Setup background as our road boundary
- Create car and behaviors
- Add a block to crash into, just for fun
- Create an obstacle car with some very simple artificial intelligence
- Build multiple levels and logic to move to the next level
- Add a finish line with an award at the end
- Conclusion of Race Car game
- Introduction to Exploding Presents
- Create our objects
- Launching presents
- Explode our presents
- Keeping score
- Adding a bomb
- Conclusion of Exploding Presents
- Introduction to Enemy AI
- Adding a hero and enemy sprites
- Setting up pathfinding
- Add obstacles
- Add coins to collect
- Auto-spawn enemies
- Add bullets to our hero
- Conclusion of our pathfinding
- Demo the Game
- Layout: Setup the Layout
- Layout: Setup Background & Barrier Images
- Hero: Create Hero/Player
- Hero: Add Layout Restart
- Blocks: Create Blocks & Layout
- Blocks: Break Bricks & Spawn Prizes
- Blocks: Collect Prizes
- Enemies: Create Mushroom Enemy
- Enemies: Add Artificial Intelligence
- Enemies: Create Boundary Block
- Enemies: Create Turtle Enemy
- Enemies: Setup Collision
- Coins: Create Heads Up Display (HUD)
- Prize: Create Gun Prize