Welcome to Intermediate Game Asset Creation - 3D Modeling in Blender
  • What You Should Know
  • How to Use the Project Files
Low Resolution Modeling
  • Proportional Editing
  • Creating the Guard (Part 1)
  • Creating the Guard (Part 2)
  • Creating the Guard (Part 3)
  • Creating the Guard (Part 4)
  • Creating the Pommel (Part 1)
  • Creating the Pommel (Part 2)
  • Creating the Blade
  • Creating the Chain (Part 1)
  • Creating the Chain (Part 2)
  • Finishing the Low Resolution Model
Creating the High Resolution Model
  • Grouping and Managing our Objects
  • Creating the High Resolution Blade
  • Creating the High Resolution Handle
  • Creating the High Resolution Pommel
  • Creating the High Resolution Guard
UV Unwrapping
  • Optimizing our Geometry
  • Smoothing Groups
  • Cutting our Seams
  • Laying Out the UVs
Normal Map Baking
  • Preparing our Scene for baking (Part 1)
  • Preparing our Scene for Baking (Part 2)
  • Baking our mesh in XNormal
  • Common Baking Errors
Texturing
  • Painting in Additional Normals
  • Creating the Base Layer
  • Creating a Grunge material
  • Painting in More Detail (Part 1)
  • Painting in More Detail (Part 2)
  • Painting Text
Creating the Final Asset
  • Exporting to Unity