Introduction, Installation and Overview
  • What is game development and what is Gamesalad?
  • Install Gamesalad for Macintosh
  • Macintosh Interface Overview And A Few Words About The Windows Version
Assets for the Course
  • Macintosh Asset Files
  • Windows Asset Files
Getting Down to Business with Gamesalad
  • Section 2 Assignments
  • Starting a new game project
  • The Scene Editor part 1
  • The Scene Editor part 2
  • Actors part 1 (sprites and images)
  • Actors part 2 (sprites and images)
  • Tags, organizing your actors
  • Behaviors, actions and scripting part 1
  • Behaviors, actions and scripting part 2
  • Important Concepts – 1
  • Attributes part 1
  • Attributes part 2
  • Attributes details handout
  • Graphics part 1
  • Graphics part 2
  • Graphics details handout
  • Audio, sounds and music
  • Physics Engine
  • Physics details handout
  • Important Concepts – 2
You're first full game — Classic Pong!
  • Make Your Own Pong–The First Commercially Successful Video Game
  • Pong 2–Adding the paddles
  • Pong 3–Add the boundaries and the ball/puck
  • Pong 4–Scoring system and display
  • Pong 5–Artificial Intelligence
  • Pong 6–Tweaking the AI
  • Pong 7–Allowing the computer to serve the ball
  • Pong 8–Adding some UI messages and finishing the game
Creating your own endless runner style game!
  • Endless Runner 1–What is an endless runner game?
  • Endless Runner 2-Set up and begin building some platforms
  • Endless Runner 3–Continue building the plaftorms
  • Endless Runner 4–Randomize the platforms as they appear on screen
  • Endless Runner 5–Control the platforms placement and add the player
  • Endless Runner 6–Adding the player and some graphics
  • Endless Runner 7–Animate the player and scroll (parallax) the background
  • Endless Runner 8–Add the obstacles
  • Endless Runner 9–Scoring and final game details
Build a physics puzzle game!
  • Physics Puzzle 1–Physics puzzle game demo
  • Physics Puzzle 2–Set up and adding some actors
  • Physics Puzzle 3–Background scenery and scene building
  • Physics Puzzle 4–Break the crates with a particle effect
  • Physics Puzzle 5–Start the main character
  • Physics Puzzle 6–Winning or losing
  • Physics Puzzle 7–Adding the UI button controls
  • Physics Puzzle 8–Finish the UI and build a splash screen
  • Physics Puzzle 9–Level building
Conclusion
  • The End?
Bonus Material
  • Macintosh and Windows Interface Comparison
  • IMPORTANT Information for International Windows Users