- Introduction
- Setting Up Your Environment
- Window and Input
- Your First Triangle
- Shaders
- Texture Mapping
- Coordinate Systems
- Virtual Camera I
- Virtual Camera II
- Loading OBJ Models
- Basic Lighting I
- Basic Lighting II
- Basic Lighting III
What you'll learn
- Learn a practical level of programming with modern OpenGL
- You will learn how to set up an OpenGL window using GLFW and the OpenGL API
- You will learn how to write GLSL shaders that program your PCs video card for hardware accelerated graphics
- You will learn how to render simple textured rectangles to complex 3D models with realistic lighting
- You will learn different types of lighting to make the models look more realistic
- You will learn how to set up and control a virtual camera to move around and view objects in the 3D scene
Description
This course will introduce you to modern OpenGL programming. We will teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable rendering pipeline over the fixed function pipeline. The majority of tutorials and books only teach the outdated versions of OpenGL API with its fixed function pipeline. We will show you how to use the faster, more efficient and more flexible OpenGL API.
We begin with the basics of getting OpenGL running in a window using the GLFW library. Then we will move on to understanding the basics of rendering polygons to the display by sending buffers of data to the computers graphics card and programming it using shaders with the GLSL shading language. We learn how to map textures to our objects. We'll set up a virtual camera using keyboard and mouse inputs to enable us to move around in the scene.
After we have the fundamentals working then we can start building more complex things. We will learn how to load 3D models and add interesting lighting to the scene. By the end of this course, you will know how to set up and render in 3D with modern OpenGL. With each lesson we build the framework with reusable C++ and OpenGL code. That is a great starting place for you to build your own game engine. We will start with a blank project and write code each step of the way and each lesson builds upon the last. Even if you have never touched OpenGL you should find the course easy to follow and everything explained along the way. All of the source code, pre-built third party libraries and Visual Studio solutions for each lesson are included.
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Información sobre el Instructor

- 4.48 Calificación
- 29891 Estudiantes
- 3 Cursos
Game Institute Inc.
Game Development Training, Accreditation, Certification
Game Institute™ is a leading provider of accredited, professional training in the field of video game development. We teach the most important skills necessary for anyone interested in creating video game art and/or writing code for games. We are an independent game development shop ourselves, founded by a team of industry game artists and programmers in the US and UK in 2001. We have trained learners from all around the world, many of whom have gone on to industry jobs.
Students can train directly at our main website, totally at their own pace, or you seek a more structured certification program here with us or through one of over 3000 accredited education partners. We offer tracks for both game artists and game programmers. In addition to high school and college students and industry pros, a significant percentage of our members are amateur, indie, and hobbyist game designers and developers working on their own independent game projects.
Student feedback
Course Rating
Reviews
The main difficulty in programming today is setting up the environment. Steve Jones's ill-prepared startup made it even more difficult. I've gone through setting up the environment multiple times without being able to access OpenGL libraries and includes
Course material is good. A little more organization would make it perfect.