Wilmer Lin
Technical Artist and Game Developer
Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade.
Now an independent game developer and educator, Wilmer helps aspiring gamedevs learn technical art and the craft of programming, using Unity3D, Maya and Photoshop.
Reviews
André Gröschel
15-05-2021
He's lesson is pretty helpful for beginners!
Explanation is good but adding so much if(xx==null) lines does not look good on project and some of parts can be more clear. Thank you i can now develop tetris like games :)
This course was just absolutely amazing. It taught me a lot about game development, OOP, and Unity. I looked a lot online for other Tetris tutorials, but they were just sloppy, buggy, not presentable, incomplete, or done with bad programming. This course in comparison, was thorough, detailed, packed with extra features, and done to a perfectionist standard. He doesn't take any shortcuts; anytime there's something missing or wrong with the game, he tackles it, even if it'll take 10 minutes. Getting a teacher with that level of detail is definitely worth the price I paid. Taking the course kind of felt like I got to shadow an experienced game dev. His code was just beautiful too, I'm going to try to model mine after his in the future.
Overall, I had a really great experience. I ended up making a NES/retro style version of Tetris (With some things added on to his) and it came out extremely well. I'll be putting it in my work portfolio it looks so nice. I would highly recommend this instructor to anyone.
Thank you Wilmer!
In typical Wilmer style this course is very polished. You will build a faithful version of Tetris that plays very well on PC. The mobile (touch controls) aren't nearly as comprehensive but still give an introduction to using Unity's touch functionality.
Some of the videos are quite old (and even Wilmer's coding style has changed in more recent videos) but that doesn't detract from the course. If you want to learn some Unity and coding at the same time and you're not fussed with getting into Unity's physics system, etc., this is a great course for (almost) beginners.