PocketDroids GO
  • Mapbox Unity 3D Essentials Overview
  • PocketDroids GO! Promo
  • What is Mapbox?
  • Setting up the project
  • Styling our map with Mapbox Studio
  • Setting up our map
  • Building the UI
  • Putting our player on the map
  • Creating the Droid class
  • Singletons and the DroidFactory
  • Capture Scene Prep
  • Creating & Implementing the GameManager
  • Improving the UI Controller
  • Introduction to Vector Tile Factories
  • Creating the XP Bonus Prefab
  • Points of Interest and Game Object Modifiers
  • Adding Audio to the World Scene
  • Building the Capture scene
  • Creating the Override Orb object
  • Setting up the Override Orb Script
  • Intro to Platform Dependent Compilation
  • Throwing the Orb
  • Handling Orb Collisions
  • Override Orb Respawn and Limitations
  • Building the capture scene UI
  • Controlling the Capture scene UI
  • Transitioning Between Scenes
  • Saving & Loading Player Data
  • Project wrap up and student challenges
Drenches of War
  • Introduction to Drenches of War and Mapbox AR
  • Setting up the project and Mapbox SDK
  • Creating and applying a Mapbox Studio Style
  • Mapbox Image and Terrain Factories
  • Launching water balloon projectiles
  • Setting up the UI and the GameManager
  • Enemy tanks
  • Debug Land & Paintballs
  • The Tank Factory
  • The SpawnOnMap script
  • Points of Interest (POIs)
  • Adding Sound Effects
  • Adding Scripts to Mapbox Vectors
  • Collision Cleanup
  • Improving Performance with Filters
  • Prepping for Deployment
  • Building the Project
  • Post-build Cleanup
  • Building with shaders
  • Project wrap-up and Challenge
  • Randomizing Mapbox Location
  • Building for Android