- Introduction
- How to install Matchmover on PC
- How to install Matchmover on a Mac
- Introduction to Matchmoving
- How to convert your movie file into an image sequence for Matchmover and Maya
- IMPORTANT for PC users using Matchmover
- Introduction to Matchmover auto track
- How to check if you have a good track
- How to improve the solve
- Orient the scene and export to Maya
- Setup and test Maya scene
- Reconstruct the ground
- Spaceship Modelling - Blocking out the shapes
- Spaceship Modelling - Blocking out the body shape
- Spaceship Modelling - Add details to guns
- Spaceship Modelling - Add detail to the cockpit
- Spaceship Modelling - Add detail to the engine
- Spaceship Modelling - Add detail to the engine flaps
- Spaceship Modelling - Add detail to the front of the spaceship
- Spaceship Modelling - Add detail to the wings
- Spaceship Modelling - Add details to the body
- Spaceship Modelling - Clean up
- UV unwrap the cockpit
- UV unwrap the body
- UV unwrap the nose
- UV unwrap the laser
- UV unwrap the engine
- Layout UVs
- Layout the spaceship crash
- Camera map the ground
- Extend the ground reconstruction
- Sculpt the ground geometry
- Create damage to the ship
- Setup lighting
- Look Development - Base dirt
- Look Development - Using the curvature node
- Look Development - Base texture
- Look Development - Assign shaders
- Look Development - Paint body texture
- Look Development - Add paint map and scratches
- Look Development - Paint engines
- Look Development - Paint lasers
- Look Development - Ground shader
- Look Development - Ground texture
- Look Development - Adjust ship position
- Look Development - Add sand texture layer
- Look Development - Cockpit texture
- Look Development - Specular
- Maya fluids - Containers
- Maya fluids - Emitters
- Maya fluids - Fields
- Maya fluids - Workflow
- Maya fluids - Texturing
- Maya fluids - Start smoke simulation
- Maya fluids - Dynamic attributes
- Maya fluids - Noise texture
- Maya fluids - Cache the simulation
- Maya fluids - Export the fluid simulation
- Import fluid simulation
- Create AOVs
- Render setup
- Fix ground render layer
- Nuke - Basics
- Nuke - Layering with the Merge node
- Nuke - Composite the ship AOVs
- Nuke - Adjust the final look
- Final tweaks to shaders and ground
- Setup final render and custom ID pass
- Start compositing and add a glint in Nuke
- Output the finished composite