Overview of this course
  • Introduction
How to install the software required for this course
  • How to install Matchmover on PC
  • How to install Matchmover on a Mac
Matchmoving
  • Introduction to Matchmoving
  • How to convert your movie file into an image sequence for Matchmover and Maya
  • IMPORTANT for PC users using Matchmover
  • Introduction to Matchmover auto track
  • How to check if you have a good track
  • How to improve the solve
  • Orient the scene and export to Maya
  • Setup and test Maya scene
  • Reconstruct the ground
Create the Spaceship
  • Spaceship Modelling - Blocking out the shapes
  • Spaceship Modelling - Blocking out the body shape
  • Spaceship Modelling - Add details to guns
  • Spaceship Modelling - Add detail to the cockpit
  • Spaceship Modelling - Add detail to the engine
  • Spaceship Modelling - Add detail to the engine flaps
  • Spaceship Modelling - Add detail to the front of the spaceship
  • Spaceship Modelling - Add detail to the wings
  • Spaceship Modelling - Add details to the body
  • Spaceship Modelling - Clean up
UV unwrap the Spaceship
  • UV unwrap the cockpit
  • UV unwrap the body
  • UV unwrap the nose
  • UV unwrap the laser
  • UV unwrap the engine
  • Layout UVs
Layout the crash
  • Layout the spaceship crash
  • Camera map the ground
  • Extend the ground reconstruction
  • Sculpt the ground geometry
  • Create damage to the ship
Lighting
  • Setup lighting
Look Development
  • Look Development - Base dirt
  • Look Development - Using the curvature node
  • Look Development - Base texture
  • Look Development - Assign shaders
  • Look Development - Paint body texture
  • Look Development - Add paint map and scratches
  • Look Development - Paint engines
  • Look Development - Paint lasers
  • Look Development - Ground shader
  • Look Development - Ground texture
  • Look Development - Adjust ship position
  • Look Development - Add sand texture layer
  • Look Development - Cockpit texture
  • Look Development - Specular
Fluid Smoke Simulation
  • Maya fluids - Containers
  • Maya fluids - Emitters
  • Maya fluids - Fields
  • Maya fluids - Workflow
  • Maya fluids - Texturing
  • Maya fluids - Start smoke simulation
  • Maya fluids - Dynamic attributes
  • Maya fluids - Noise texture
  • Maya fluids - Cache the simulation
  • Maya fluids - Export the fluid simulation
Create a Render Layer setup and render a test frame
  • Import fluid simulation
  • Create AOVs
  • Render setup
  • Fix ground render layer
Compositing the test frame
  • Nuke - Basics
  • Nuke - Layering with the Merge node
  • Nuke - Composite the ship AOVs
  • Nuke - Adjust the final look
Final adjustments to the scene and render settings
  • Final tweaks to shaders and ground
  • Setup final render and custom ID pass
Composite the final render
  • Start compositing and add a glint in Nuke
  • Output the finished composite