Zbrush Basic Sculpting & Poly Painting For Beginners
  • What is Zbrush?
  • How to Download & Install Zbrush
  • Download Concept Art and Resources
  • Interface Overview
  • Navigating the Canvas
  • Sculpting Basics - Head Blocking
  • Sculpting Basics - Blocking Face Features
  • Sculpting Basics - Refining the Features
  • Poly Painting the Face - Adding Base Tone
  • Poly Painting the Face - Adding color Zone
  • Poly Painting the Face - Adding Freckles
  • Eyeball Painting
  • Rendering and wrap up
Sculpting - Blocking the Body
  • Customizing Zbrush For Speed
  • Setting Reference Image in Zbrush
  • Different Ways to Block the Body
  • Block the Body Using Zsphere
  • Blocking the Basic Shapes with Dynamesh
  • Blocking the Hand Using Dynamesh
  • Blocking the Head and Wrap Up
Sculpting - Blocking the Clothing
  • Pant Blocking
  • Shoe Blocking
  • Jacket Blocking
  • Tshirt Blocking
  • Scarf Blocking
  • Gloves Blocking and Wrap Up
Sculpting - Detailing the Face & Body
  • Introduction to Sculptris Pro
  • Correcting Face Proportion
  • Making the Eyes
  • Detailing the Nose
  • Detailing the Lip
  • Creating the Eyebrows
  • Detailing the Hand and Wrap Up
Sculpting - Stylized Hair
  • Downloading and Installing Useful Brushes for Hair
  • Creating and Saving your Own Hair Blocking Brush
  • Using Gizmo to Bend and Manipulate Hair Clump
  • Blocking the Hair Style
  • Creating Sharp Edges for Stylized Look
  • Creating Hair Strand lines
  • Polishing Hair and Wrap up
Sculpting - Detailing the Clothing
  • Creating the Pant Belt
  • Adjusting Proportion at this Stage
  • Creating Belt Straps
  • Sculpting Pant Torn Part
  • Sculpting Pockets and Seams
  • Sculpting Stylized Folds
  • Refining Shoe Shapes
  • Adding Leather Folds
  • Modeling Strap and Buckle
  • Detailing the T shirt
  • Jacket Basic Shapes Adjustment
  • Fur Collar Sculpting
  • Adding Folds to the Jacket
  • Blocking the Scarf Folds
  • Polishing the Scarf Folds
  • Gloves Detailing Wrap Up
Sculpting - Hard Surface
  • Blocking the Bomb Holster
  • Detailing the Bomb Holster
  • Modeling the Scifi Bomb Clamp
  • Detailing the Scifi Bomb Using Panel Loop
  • Blocking the Head Phone
  • Detailing the Head Phone Ear Part
  • Defining the Back Part
  • Blocking the Back Fly Machine Strap and Body
  • Detailing the Fly Machine Body
  • Connecting the Strap to the Fly Machine
  • Blocking the Hand Machine Part 01
  • Blocking the Hand Machine Part 02
  • Detailing the Hand Machine Part 01
  • Creating the Circle
  • Detailing the Hand Machine Part 02
  • Detailing the Hand Machine Part 03
  • Creating the Pipe and Strap
  • Final Touch and Wrap up of High poly Sculpting in Zbrush Chapter
  • Decimating High poly Model for Retopo
  • Exporting Decimated Model for Maya and Wrap up
Maya Basics For Absolute Beginners
  • Interface Overview
  • Viewport Navigation
  • Viewport Display Modes
  • Creating Objects and Adjusting Inputs
  • Understanding Component and Object Mode
  • Selecting Objects and Components
  • Using Move, Rotate and Scale Tool
  • Using Layers
  • Saving Files and Wrap up
Retopology in Maya, Topogun and Zbrush
  • Why Retopo
  • Head Retopology - Part1
  • Head Retopology - Part2
  • Head Retopology - Part3
  • Using Topogun for Retopo
  • Body Retopology in Topogun- Torso Part01