Software Setup - 3ds Max / UE4 / Datasmith
  • Intro to the Course
  • Stay Connected With Your Instructor
  • Get the Correct Software
  • Download the Project Files
Take The Project From 3ds Max (or SketchUp / Revit) Into Unreal Engine
  • Exporting from 3ds Max Using Datasmith
  • Start a Template Project and Import Your Project
  • Set up Your Level and Navigation in UE4
Refining Your Materials in Unreal Engine
  • UPDATE: Materials Look A Little Different In Newer Versions of Datasmith
  • Adjusting V-Ray Materials in UE4
  • Create and Apply New Materials - Bamboo Leaves
  • Working With Material Instances
  • Use Free Substance Materials in Your Scene to Add Realism
  • Finishing Up Our Materials
Lighting in Unreal Engine
  • Adding Area Lights and Spot Lights
  • Setting Up Sun and Environment Light With HDRI
Finishing Prep For "Rendering"
  • Finishing Up Model, Lighting and Materials
Light Baking
  • Setting Up For Light Baking
  • Lightmass Importance Volume and Portals
  • Lightmap Optimization on Each Object
  • Light Bake Quality Settings
  • Additional Lighting Effects - Polishing Off Our Lighting
Landscaping Your Scene
  • Place Bamboo Models Around Your Scene
  • Get Some High Quality Foliage Models from Epic Games
  • Using the Foliage Tool
  • Adding Trees To Your Scene
Getting Your Reflections Just Right
  • Screen Space Reflections and Baked Reflection Captures
Generating Cinematics and High Quality Rendered Views
  • Placing and Using Cine Camera Actors
  • Post Processing Settings
  • High Resolution Screen Shots
  • Another Still Shot and More Camera Settings
  • Render Animation Sequences With Level Sequence
  • Animating Objects in Your Scene
  • Section Conclusion
Section II: First Person Real Time Navigation
  • Perfecting First Person Navigation
  • Adjusting Inputs / Setting Up Custom Inputs
  • Optimization: Setting up LODs (Levels of Detail)
  • Dynamic Material Color Changes w/ Parameter Collections
  • Interactively Change Materials With Blueprints
  • Turn On and Off The TV Dynamically With Blueprints
  • Build a Basic UI For Your Project's Main Menu
  • Change Object Materials Using a UI Button
  • More UI Controls
Section III: Virtual Reality
  • Optimizing For VR
  • Importing VR Functionality From Pre-Built Templates
  • Nav Mesh Setup for VR
  • Interaction In VR Using Buttons