A new frontier!
  • Course Introduction
  • Quick overview of the interface
Part building
  • Changing proportions
  • Splitting surfaces and maintaining resolution
  • Cutoff parts and tool adjustments
  • Extrusion and global space
  • Copying Surfaces
  • Voxel layers
  • Typical memory errors with booleans
  • Working with booleans
Surface form development
  • Surface form development
  • Refine sculpted form
  • Refine head
Create Details
  • Head refinements
  • Body block
  • Arm refinements
Chest refinements
  • Chest design
  • Using brushes to detail
  • Primitives and new extrusion techniques
  • Extruding effects
Flexible design
  • Head rebuild
  • Chest rebuild
  • Design exploration
  • Knee surgery
  • Simple lighting and shaders
  • Shoe development
  • Torso redesign
  • On the fly design conceptualization
  • Subtractive design
  • Elbow exploration --FIXED FINALLY
  • Subtractive exploration
Finalize structure and form
  • Tricky boolean fixes
  • Silhouette refinements
  • Elbow refinements
  • Forearm and hand development
  • Using curves to form and clone fingers
  • Posing FIngers
  • Color additions
  • Surface details
  • Curves and pipes
  • Final render
  • Goodbye