Introduction
  • Introduction
The user interface
  • 3DS MAX UI (2015)
  • 3DS MAX UI (2018)
  • Viewport navigation (2015)
  • Viewport navigation (2018)
Creating and modifying objects
  • Create versus modify objects
  • Selections
  • Transformations
  • Pivot Point
  • Transformation settings
  • Modifier
  • Object duplication
Scene management
  • Surface normal and backface culling
  • Basic scene management
  • Layer management
Precision modeling essentials
  • Unit and measurement
  • Snapping
  • Align objects
Common student problems
  • Common student problems
Polygon based modeling
  • Primitive versus editable objects
  • Introduction to editable poly
  • Sub-object selection
  • Edge modeling techniques
  • Cut and slice techniques
  • Border modeling techniques
  • Polygon modeling techniques
  • NURMS
Exercise projects I
  • Project 01: round coffee table
  • Project 02: dining table
  • Project 03: console table
  • Project 04: closet
Spline based modeling
  • introduction to splines
  • Spline vertex types
  • Spline modification
  • Spline boolean operation
  • Cross-insert and weld
Spline based modifiers
  • Extrude modifier
  • Lathe modifier
  • Bevel profile modifier
Exercise projects II
  • Project 05: mechanical pencil
  • Project 06: hammer
  • Project 07: accent chair
The final project I: 3D modeling phase
  • Introduction to the final project
  • Downloadable project files
  • Modeling the room base
  • Tips on object's color
  • Modeling the window
  • Modeling the door
  • Modeling the curtain, photo-frame and down-light
  • Modeling the TV cabinets
  • Modeling the sofa
  • Modeling the coffee table and the carpet
  • Modeling the floor lamp
  • Importing assets from external file
Material and texturing fundamentals
  • Introduction to material
  • Standard material in 3ds Max 2021
  • Material management
  • Multi/sub-object materials
  • Texture and UV mapping
  • Procedural maps
The Corona renderer
  • Introduction to Corona (2015)
  • Introduction to Corona (2018)
  • Corona material (2015)
  • Basic rendering (2018)
  • Corona material (2018)
  • Corona light (2015)
  • Corona lights (2018)
  • Corona sun, sky and light-material (2015)
  • Corona Sun and Sky (2018)
  • Advanced light parameters (2018)
  • Corona interactive rendering & render elements
The final project II: material and lighting phase
  • Wallpaper and ceiling materials
  • Fabric material and introduction to bump map
  • Floor and chrome materials
  • Wood and other glossy materials
  • Setting camera and sun light
  • Translucent & light materials
  • Adding lights
  • TV screen and wall picture materials
  • Carpet and displacement map
The final project III: Rendering and post processing
  • Rendering
  • Post-processing in Photoshop
Conclusion
  • Final words