Introduction To Me And The Course
  • Hi, I'm Adam, And This is My Course About Unreal Engine 4
  • Generic Video: How To Get The Most Out of This Course
  • Preperation And What To Expect
In 3ds Max
  • Before You Continue, Decide on a Workflow
  • Modeling Considerations
  • Your Scene Is NOT normal. Let's Fix It!
  • Material Considerations
  • UVW Map Considerations
  • FBX Export for Real Time
  • Don't Have Your Own Model To Test? Use Mine
  • New Tools for 3ds Max to V-Ray Workflow
  • Section Recap: Doing Everything Right in 3ds Max Goes a Long Way
In Unreal Engine 4
  • Read Here Before Moving On
  • Setting Up A Basic Project Using A Template
  • Basic Navigation in Unreal Engine 4
  • Additional Resources Regarding Getting Around in UE4, Straight From The Source
  • Importing from 3ds Max to Unreal Engine 4
  • Fixing Errors and Re-Importing
  • What are Collisions? Here is a Breakdown If You Are New To Real Time
  • Collisions: When Worlds Collide!
  • Let's Get To The Fun Part...Start Looking Around
  • Section Recap: The Very Beginnings of Your Real Time Experience
Unreal Engine 4: Materials
  • Materials Introduction
  • Unreal Engine Materials and Your First Build!
  • More Real Time Materials
  • A Mirror Reflection Material in UE4
  • Dive in Way Deeper To Materials With Epic Games Video Tutorials
  • Materials Recap: What Have We Learned About Unreal Engine 4 Materials
Unreal Engine 4: Lighting
  • Lighting Introduction
  • UE4 Lightmass Settings for Arch Viz + Applying Basic Lights
  • More Lighting and Post-Processing
  • Skylight and More Post-Processing
  • Lighting Fix
  • UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right
  • UPDATE: Lighting Theory Explained for Arch Viz
  • More Advanced Lighting Workflows
Finishing Touches
  • Finishing Touches Introduction - Refining the Project Further
  • Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends
  • Importing Entourage -- Maybe Some of Your Own Fancy Models
  • Adjusting the Movement / Speed of Your Dude
Exporting Your Real Time Project So Others Can View It
  • Exporting Your Project
  • Here is Where I Teach You To Reduce Render Times By 1 Million Percent
Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive
  • Using The VR Template To Create Your First VR Project for Arch Viz
  • VR Template in Use -- Test It Out
  • Converting an Existing FPS Level into VR
  • Testing Out Your Migrated Scene In Virtual Reality Mode
UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects
  • Blueprint Basics in UE4: Level vs Class Blueprints
  • Turn On And Off Lights Using Trigger Events In Blueprints
  • Class Blueprints: Get Your Blueprints Talking To Each Other
  • Changing Materials On Your Objects Dynamically in Real Time
  • Combine Our Scripts Into Our Virtual Reality Scene
PROJECT: Virtual Reality Project From Start To Finish
  • VR PROJECT: Download Project Materials (models and textures)
  • Getting Started With The VR Template in UE4
  • Create Your Own Level From Scratch And Enable VR Navigation
  • Navigate Your Own Game / Architectural Models in Virtual Reality
  • Adding Light to The VR Scene
  • Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers
  • Lighting Using Self-Illluminated Materials
  • Refining Our Model By Using Reimport Function
  • Simulating Area Lights in Our Scene For Soft Lighting
  • Refine and Adjust Your Project Lighting
  • UPDATE: Let's Take A Look At Our Project Progress in VR
  • Some Advanced Materials Techniques in Unreal Engine
  • Intro To Blueprint Terminology
  • Adding VR Interactivity Using Blueprints
  • Blueprint for Interactively Raising And Lowering Screen
  • Blueprint for Turning Lights Up and Down Using Functions
  • Download the Finished Project
DATASMITH PROJECT - Updated Workflow For 4.19 and Above
  • Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER!
  • Migrate Our Original Project into Datasmith
  • Import a Chair Into Our Original Scene Using Datasmith
  • Importing Our Original Scene With The New Datasmith Workflow
  • Advanced Lighting For Getting Our Datasmith Import Looking Photo Real
  • Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects.
  • Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19
PROJECT II: SketchUp Model to Unreal using Datasmith - VR / Fps / Cinematics
  • Take Your SketchUp Model to Unreal Engine 4 via Datasmith
  • Refine Your Light Bake and Set Up Navigation for Your SketchUp Model
  • Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time
  • Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn
BONUS: More VR Tips
  • Creating VR Menu Buttons
BONUS: Where To Go From Here
  • What Should You Learn Next?
  • The Advanced UE4 Arch Viz Course (coupon)