Introduction
  • Course Overview
  • What are Particle Effects?
  • Particle Materials
Particle Properties in Unity
  • Particle Initial Values
  • Lifetime Parameters
  • Particle Rendering
  • Physical Behaviors
Project 1: Understanding Particle Behavior
  • Project Goal
  • Creating the Magic Torch (Part 1)
  • Creating the Magic Torch (Part 2)
  • Creating the Magic Burst (Part 1)
  • Creating the Magic Burst (Part 2)
Welcome to After Effects
  • Understanding the Interface
  • Layers
  • Blending Modes
  • Masks
  • Effects
Project 2: Pillar of Light
  • Making Our Own Particle Textures
  • Creating the Spinning Smoke
  • Creating the Rings
  • Creating the Sparks and Light Rays
  • Building the Effect (Part 1)
  • Building the Effect (Part 2)
Project 3: Muzzle Flash
  • Project Overview
  • Animating in After Effects
  • Creating the Muzzle Flash Textures
  • Creating the Smoke
  • Building Sprite Sheets
  • Building the Effect
Project 4: Cartoon Smoke
  • Using Mesh Particles
  • Creating the Sphere Texture
  • Creating the Smoke Puffs
  • Building the Effect
  • Other Useful Effects
Final Project: Red SuperCharge
  • Project Goals
  • Creating the Tornado Texture
  • Understanding Mesh Particles and Texture Placement
  • Building the Tornado
  • Creating the Ground Shock-wave (Part 1)
  • Creating the Ground Shock-wave (Part 2)
  • Creating the Ground Shock-wave (Part 3)
  • Creating the Ground Shock-wave (Part 4)
  • Creating the Ground Shock-wave (Part 5)
  • Creating the Glowing Orb (Part 1)
  • Creating the Glowing Orb (Part 2)
  • Creating the Glowing Orb (Part 3)
  • Unity Animations
  • Animating the Orb
  • Animating Particle Properties
  • Building the Aerial Shock-wave (Part 1)
  • Building the Aerial Shock-wave (Part 2)
  • Particle Trails
  • Modifying the Tendril Behavior
  • Creating the Impacts (Part 1)
  • Creating the Impacts (Part 2)
  • Creating the Impacts (Part 3)
  • Creating the Impacts (Part 4)
  • Creating the Impacts (Part 5)
  • Linking the Impacts
  • Finishing the Effect