Introduction
  • Introduction
  • Join the H3D Student Community
  • FAQ's
  • Not So Scary Vector Mathematics
  • Vector Mathematic Basics Cheat Sheet
  • Test your vector mathematics knowledge
  • Important Note Regarding Unity Updates to FBX Model Importing
Moving
  • Vectors and Moving in a Straight Line
  • Traveling to a Goal Location
  • Pushing the Character Forward
  • Slerping
  • About Animation and Translation
  • Waypoints
  • Challenge
Cars
  • Unity's Waypoint System
  • Car Racing with Waypoints
  • Customising Car Behaviours
  • Unity's Vehicle System
Waypoints
  • Graph Theory and Pathfinding
  • Pathfinding through Waypoints
  • Pathfinding through Waypoints Part 2
  • Challenge
  • Waypoints in 2D
NavMeshes
  • NavMesh Basics
  • From Waypoints to NavMesh
  • NavMesh Agents Part 1
  • NavMesh Agents Part 2
  • Following a Player on A NavMesh and Setting-Up Off Mesh Links
  • Fixing Mixamo Textures
  • Animating on a NavMesh
  • Syncing Animation Speed with NavMesh Agent Speed
  • Multiple NavMeshes for Different Agent Sizes
  • Challenge
Autonomously Moving Agents
  • Seek and Flee
  • Pursuit
  • Evade
  • Wander
  • Hide Part 1
  • Hide Part 2
  • Complex Behaviours
  • Behaviour Challenge
Moving As One
  • Crowd Simulation
  • Creating a City Crowd Part 1
  • Creating a City Crowd Part 2
  • Fleeing
  • Flocking Part 1
  • Flocking Part 2
  • Flocking Part 3
  • Challenge 1
  • Challenge 2
  • Challenge 3
Let's Start Thinking
  • Line of Sight
  • Finite State Machines Part 1
  • Finite State Machines Part 2
  • Finite State Machines Part 3
  • Converting the FSM to Work on a Navmesh
  • Challenge
Behaviour Trees
  • Introduction to Behaviour Trees
  • Sequence Nodes Part 1
  • Sequence Nodes Part 2
  • Embedding Logic in Behaviour Trees
  • Selector Nodes
  • More Logic for Complex Behaviours
  • Putting Together a Complex Behaviour Tree
  • Challenge
Goal-Orientated Action Planning
  • Introduction to GOAP
  • Getting Started with GOAP in Unity
  • Adding Actions to GOAP
  • Adding Multiple Plans to GOAP
  • Global States and Multiple Agents
End Words
  • Where To Now?