Introduction to the Course
  • Course Introduction
  • How to Download a Free Trial of Maya
  • Download Course Files & Free Maya Trial
  • Tips to Improve Your Course Taking Experience
Maya Introduction
  • Interface Introduction
  • Manipulators and Camera Movement
  • Stepped Snapping
3D Modeling
  • Intro to 3D Modeling
  • Ghostbuster Trap
  • Insert Edge, Extrude, and Append
  • Update: Common Mistakes
  • Bevel & Normals
  • Booleans
  • Knob Motion Path
  • Front, Merge Vertices
  • Front, Doors
  • Cord
  • Maya 2022: Cord [Sweep Mesh]
  • Topology - Lineflow
  • Topology - Reducing Even Numbers
  • Topology - Reducing Odd Numbers
  • "Bones" - Imageplane Setup
  • "Bones" - Box vs. Edge Modeling
  • "Bones" - Make Live Tool
  • "Bones" - Sculpting
  • "Bones" - Eye Socket Edge Loops
  • "Bones" - Eye Attach
  • "Bones" - Nose
  • "Bones" - Cleaning Topology
  • Update: Retopo and Remesh tools
  • "Bones" - Mirroring Head
  • Update: Mirror Tool
  • "Bones" - Lattice Deformer
  • "Bones" - Spine Wire Deformer
  • "Bones" - Ribs Bend Deformer
  • "Bones" - Sternum
  • "Bones" - Right Side Body
  • "Bones" - Mirror
Look Development - UV, Shading, Texturing, Lighting
  • Look Development Introduction
  • UVs Intro & Planar Projection
  • UVs - Merge Borders & Cylindrical Projection
  • UVs - Straighten and Transfer
  • UVs - Final Ghostbuster Trap
  • UVs - "Bones" Head
  • UVs - "Bones" Body
  • Intro to Shaders
  • Lighting Shaders
  • Photographic Textures
  • Procedural Textures
  • Scene Adjustments
  • Update: Reconnect Lost Texture Files Path
  • Hypershade Intro and Fractals
  • Brushed Metal and Bump Maps
  • OBJ File Format & Fix "Bones"
  • "Bones" 3D Paint Tool
  • Mix Rust Shader
  • GB Trap Finishing Touches
  • Fog Lighting
  • "Bones" Displacement Map
  • "Bones" Glass Material
  • "Bones" Lights
  • "Bones" Render Sequence
Rigging
  • Rigging Intro
  • Rigging QuickRig
  • Prop Rigging Parent Costraint
  • Prop Rigging Pivot Control
  • IK vs. FK
  • "Bones" QuickRig Skeleton
  • "Bones" Hands
  • "Bones" Joint Orientation
  • "Bones" Rotate Order
  • "Bones" Recreate Limbs
  • "Bones" Pole Vectors
  • "Bones" Hand Controls
  • "Bones" Reverse Foot Rig
  • "Bones" Foot Roll SDK
  • "Bones" Independent Toe
  • "Bones" Organize and Scale
  • "Bones" COG and Hips
  • "Bones" Spine Controls
  • "Bones" Shoulder and Fingers
  • "Bones" Hands To Shoulders
  • "Bones" Hand Spaces
  • "Bones" Head Spaces
  • "Bones" Skinning The Feet
  • "Bones" Moving Joints Fix
  • "Bones" Skinning Spine Weights
  • Pose Space Deformation
  • "Bones" Skin Body
  • Fix Forearm Twist
  • "Bones" Head Blendshapes
  • "Bones" Clean Up
Animation
  • Bouncing Ball
  • Graph Editor