- Course Overview
- Introduction
- Organisation
- Unity Interface
- Unity panels explained
- Manipulating objects in unity
- Parenting and prefabs
- Changes while in game mode
- Colliders
- Mesh colliders
- Rigidbodies
- Layers
- Importing from asset store
- Components of a unity object
- Shader maps
- Lightning in unity_realtime
- Baked lightning
- Light probes
- Reflection probe
- Animations_overview
- Animator
- Animation inside unity
- Terrains
- Trees and grass
- Wind zones
- Navigation aka pathfinding
- Dynamic objects
- Bridges
- Particles_part1
- Particles_part2
- Trail_anad_line_effects
- Audio
- Audio reverb zone
- Audio mixer groups
- Audio effects
- UI_canvas
- Basic ui elements
- Other_ui_elements
- Scrollview
- Event_system
- 2D_Mode
- Sprite_additional settings
- Sorting Layers
- SpriteMask
- Sprite editor
- Tilemaps
- Advanced tilemaps features
- Physics 2d overview
- Colliders
- PhysicsMaterials
- Joints
- Cinemachine
- Cinemachine examples
- Post processing effects
- Preparing for mobile
- Building for android
- Building for ios part1
- Introduction to scripting
- Variables and functions
- Functions part2
- Conventions while coding
- if_else statements
- Loops
- Switch, break enum
- Scope and access modifiers
- Default unity functions
- Input
- Object manipulation
- Moving objects
- Creating objects
- delay functions and fixing bugs if you typo name of the class
- Properties
- Ternary operator
- Statics
- Method overloading
- Class inherintance
- Casting
- Overriding functions
- Interfaces
- Extension method
- Namesapaces
- Coroutines
- Delegates
- Event system
- Overview
- Corgi_1.0 overview
- Corgi. demo_part1
- Corgi__demo_part2
- Corgi__customising the scene_background
- Corgi modifiying the player part1
- Corgi_modifying_the_player_part2
- Corgi_tilemaps
- Corgi__other_objects
- PlatformerPRO_overview_part1
- PlatformerPRO_overview_part2
- Complete Physics platformer kit_overview