Chapter 1 Allosaurus Modeling
  • 1.0-Introduction
  • 1.1-Introducing the Allosaurus
  • 1.2-Insert references images
  • 1.3-Modeling the body
  • 1.4-Modeling front leg
  • 1.5-Modeling hind leg
  • 1.6-Join geometries
  • 1.7-Modeling the head
  • 1.8-Modeling the eyes
  • 1.9-Modeling teeth and spine thorns
  • 1.10-Refining before sculpt
Chapter 2 Sculpting Allosaurus
  • 2.1-Interface and multiresolution modifier
  • 2.2-Sculpting muscles and joints – hind legs
  • 2.3-Sculpting muscles and joints – front legs
  • 2.4-Sculpting muscles and joints – body
  • 2.5-Sculpting muscles and joints – head
  • 2.6-Sculpting wrinkles 1 manually
  • 2.7-Sculpting wrinkles 2 With alpha textures
  • 2.8-Sculpting scales With alpha textures
  • 2.9-Sculpting scales and veins With alpha textures
Chapter 3 UV Mapping
  • 3.1-UV Unwrap the mesh
  • 3.2-UV Map Edition
Chapter 4 Baking
  • 4.1-Normal map baking
  • 4.2-Ambient occlusion map baking
  • 4.3-Curvature map baking
Chapter 5 Texture paint mode
  • 5.1-Interface configuration and optimization
  • 5.2-Painting the eyes the teeth and thorns
  • 5.3-Skin Color variation 1 Base
  • 5.4-Skin Color variation 2 Smear Brush
  • 5.5-Skin Color variation 3 Alpha texture
  • 5.6-Skin Color variation 4 Procedural texture
  • 5.7-Roughness map and subsurface scattering map creation
Chapitre 6 shading
  • 6.1-Main shader creation
  • 6.2-Nodes organization
Chapitre 7 Rigging
  • 7.1-Armature creation
  • 7.2-Parenting armature - deformation test
  • 7.3-Constraints creation
  • 7.4-Armature customization
Chapitre 8 Animation
  • 8.1-Walk cycle
  • 8.2-Run cycle
  • 8.3-Roaring
  • 8.4-Mixing animations
Chapitre 9 Création d’une scene et rendu image
  • 9.1-Ground creation
  • 9.2-Posing and framing
  • 9.3-Add rocks and ferns
  • 9.4-Add little rocks
  • 9.5-Final render and simple compositing