- 1.1-Introduction
- 1.2-Download, installation and minimum configuration
- 1.3-Discover the default interface
- 1.4-Customizing the interface
- 1.5-The 3d View: Navigation
- 1.6-The 3d View: Visualization and customization
- 1.7-Configuration: the properties editor
- 1.8-Configuration: User Preferences
- 2.1-The object mode menu
- 2.2-Presentation of the different mesh primitives
- 2.3-Other objects overview
- 2.4-Basic manipulation
- 2.5-The outliners and the collections
- 2.6-Objects relationships
- 2.7-The context menu and quick shortcuts
- 2.8-Objects constraints
- 2.9-The BoolTool addon
- 2.10-Simple modeling exercises from primitive
- 3.1-Introducing vertice, edge, face
- 3.2-Selection tools
- 3.3-Extrusion and face creation
- 3.4-Modeling tools in edit mode
- 3.5-The proportional edition
- 3.6-The snapping
- 3.7-Looptool addon
- 3.8-Basic Modeling Exercises in Edit Mode 1-Cup
- 3.9-Basic Modeling Exercises in Edit Mode 2-Apple
- 3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
- 3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
- 3.12-Modeling a robot with reference image part 1
- 3.13-Modeling a robot with reference image part 2
- 3.14-Modeling a robot with reference image part 3
- 3.15-Modeling a robot with reference image part 4
- 4.1-Introducing modifiers system
- 4.2-Main modifiers overview - generate
- 4.3-Main modifiers overview - deform
- 4.4-Typical modeling with modifiers 1 The chain
- 4.5- Typical modeling with modifiers 2 The sofa
- 4.6- Typical modeling with modifications 3 The bottle
- 4.7- Typical modeling with modifiers 4 The plant
- 5.1-Curves overview in edit mode
- 5.2-Modeling based on curves with hooks - wire on headphones
- 5.3-The text object
- 5.4-Exercise - Creation of a 3D logo in vector from a 2D image
- 6.1-Rendering engines overview
- 6.2-Cycles Rendering Engine denoiser
- 6.3-Eevee rendering engine
- 6.4-workbench rendering engine
- 7.1-Node system and dedicated interface overview
- 7.2-The principled shader
- 7.3-The other shaders
- 7.4-Creating specific shaders
- 7.5-Applying Multiple Shaders on an Object
- 7.6-Node wrangler addon
- 7.7-Using textures
- 7.8-Exercise - Use on our robot and headphones
- 8.1-Camera Settings
- 8.2-The world panel
- 8.3-Using HDRI maps
- 8.4-Different types of lamps
- 8.5-Exercise – Studio creation with three-points lighting
- 8.6-easy HDRI Addon
- 9.1-Unwrapping techniques
- 9.2-Automatic projections
- 9.3-Multi-editing and islands edition
- 9.4-Exercice - Unwrapping the cup
- 9.5-Exercice - Unwrapping the robot
- 10.1-Texture paint mode - tools overview
- 10.2-Using an image texture as a painting tool
- 10.3-Using strokes and falloff
- 10.4- Exercise - Projecting a face in stencil mode
- 11.1-Sculpt mode overview and dedicated interface
- 11.2-Tools overview
- 11.3-The modifier multiresolution
- 11.4-The freedom of dynamic topology
- 11.5-Using textures
- 11.6-Exercise - add muscles to an arm
- 11.7-Exercise - aging a face
- 11.8-Retopology
- 11.9-baking a Normal and Ambient Occlusion map
- 12.1-Overview of armatures
- 12.2-Bones management, layer system
- 12.3-Armatures in Edit Mode
- 12.4-The pose mode
- 12.5-The constraints
- 12.6-Parenting organic or mechanical object
- 12.7-Exercise: Rigging a humanoid
- 12.8-Exercise - Rigging our Robot