Chapter 1 Getting Started with the Software
  • 1.1-Introduction
  • 1.2-Download, installation and minimum configuration
  • 1.3-Discover the default interface
  • 1.4-Customizing the interface
  • 1.5-The 3d View: Navigation
  • 1.6-The 3d View: Visualization and customization
  • 1.7-Configuration: the properties editor
  • 1.8-Configuration: User Preferences
Chapter 2 Object Mode
  • 2.1-The object mode menu
  • 2.2-Presentation of the different mesh primitives
  • 2.3-Other objects overview
  • 2.4-Basic manipulation
  • 2.5-The outliners and the collections
  • 2.6-Objects relationships
  • 2.7-The context menu and quick shortcuts
  • 2.8-Objects constraints
  • 2.9-The BoolTool addon
  • 2.10-Simple modeling exercises from primitive
Chapter 3 edit mode
  • 3.1-Introducing vertice, edge, face
  • 3.2-Selection tools
  • 3.3-Extrusion and face creation
  • 3.4-Modeling tools in edit mode
  • 3.5-The proportional edition
  • 3.6-The snapping
  • 3.7-Looptool addon
  • 3.8-Basic Modeling Exercises in Edit Mode 1-Cup
  • 3.9-Basic Modeling Exercises in Edit Mode 2-Apple
  • 3.10-Basic modeling exercises in edit mode 3-Shampoo bottle
  • 3.11-Basic Modeling Exercises in Edit Mode 4-Headphones
  • 3.12-Modeling a robot with reference image part 1
  • 3.13-Modeling a robot with reference image part 2
  • 3.14-Modeling a robot with reference image part 3
  • 3.15-Modeling a robot with reference image part 4
Chapter 4 Modifiers
  • 4.1-Introducing modifiers system
  • 4.2-Main modifiers overview - generate
  • 4.3-Main modifiers overview - deform
  • 4.4-Typical modeling with modifiers 1 The chain
  • 4.5- Typical modeling with modifiers 2 The sofa
  • 4.6- Typical modeling with modifications 3 The bottle
  • 4.7- Typical modeling with modifiers 4 The plant
Chapter 5 Beziers Curves
  • 5.1-Curves overview in edit mode
  • 5.2-Modeling based on curves with hooks - wire on headphones
  • 5.3-The text object
  • 5.4-Exercise - Creation of a 3D logo in vector from a 2D image
Chapter 6 Render Engines in Blender
  • 6.1-Rendering engines overview
  • 6.2-Cycles Rendering Engine denoiser
  • 6.3-Eevee rendering engine
  • 6.4-workbench rendering engine
Chapter 7 Shaders and Node System
  • 7.1-Node system and dedicated interface overview
  • 7.2-The principled shader
  • 7.3-The other shaders
  • 7.4-Creating specific shaders
  • 7.5-Applying Multiple Shaders on an Object
  • 7.6-Node wrangler addon
  • 7.7-Using textures
  • 7.8-Exercise - Use on our robot and headphones
Chapter 8 Lighting and shooting
  • 8.1-Camera Settings
  • 8.2-The world panel
  • 8.3-Using HDRI maps
  • 8.4-Different types of lamps
  • 8.5-Exercise – Studio creation with three-points lighting
  • 8.6-easy HDRI Addon
Chapter 9 UV mapping
  • 9.1-Unwrapping techniques
  • 9.2-Automatic projections
  • 9.3-Multi-editing and islands edition
  • 9.4-Exercice - Unwrapping the cup
  • 9.5-Exercice - Unwrapping the robot
Chapter 10 texture paint mode
  • 10.1-Texture paint mode - tools overview
  • 10.2-Using an image texture as a painting tool
  • 10.3-Using strokes and falloff
  • 10.4- Exercise - Projecting a face in stencil mode
Chapter 11 The sculpt mode
  • 11.1-Sculpt mode overview and dedicated interface
  • 11.2-Tools overview
  • 11.3-The modifier multiresolution
  • 11.4-The freedom of dynamic topology
  • 11.5-Using textures
  • 11.6-Exercise - add muscles to an arm
  • 11.7-Exercise - aging a face
  • 11.8-Retopology
  • 11.9-baking a Normal and Ambient Occlusion map
Chapter 12 The Armatures
  • 12.1-Overview of armatures
  • 12.2-Bones management, layer system
  • 12.3-Armatures in Edit Mode
  • 12.4-The pose mode
  • 12.5-The constraints
  • 12.6-Parenting organic or mechanical object
  • 12.7-Exercise: Rigging a humanoid
  • 12.8-Exercise - Rigging our Robot