Introduction
  • Welcome to the Course
  • A Brief Introduction to Blender 2.8
Modeling the Head
  • Importing Reference Images
  • Beginning the Face
  • Establishing the Face Loops
  • Completing the Loop Mask
  • Adjusting the Face
  • Creating the Top of the Head
  • Modeling the Eyes
  • Placing the Eyes
  • Creating the Side of the Head and Neck
  • Modeling the Ears
  • Creating the Nostrils
  • Beginning the Lips
  • Extruding the Inner Mouth
  • Creating the Gums
  • Beginning the Teeth
  • Finishing the Teeth
  • Modeling the Eyelids
Modeling the Body
  • Extruding the Torso
  • Creating the Legs
  • Modeling the Arms
  • Beginning the Fingers
  • Continuing the Fingers
  • Extruding the Hand
  • Modeling the Thumb
  • Connecting the Hand
  • Beginning the Foot
  • Finishing the Feet
  • Beginning the Body Suit
  • Finishing the Body Suit
Creating the Space Suit
  • Beginning the Space Suit
  • Creating the Sole of the Boot
  • Modeling the Boots
  • Creating the Glove
  • Continuing the Space Suit
  • Working on the Breastplate and Belt
  • Finishing the Breastplate and Belt
  • Creating the Knee and Elbow Pads
  • Preparing to Sculpt
  • Beginning the Legs
  • Sculpting the Upper Legs and Hips
  • Sculpting the Torso and Arms
  • Sculpting the Boots
  • Sculpting the Gloves
  • Finishing the Sculpting
Modeling the Helmet and Cap
  • Beginning the Helmet
  • Continuing the Helmet
  • Adding Thickness to the Helmet
  • Finishing the Helmet
  • Starting the Snoopy Cap
  • Continuing the Snoopy Cap
  • Modeling the Cap Mics
  • Creating the Chin Strap
UV Mapping and Baking
  • Beginning to Organize the Model
  • Finishing the Organization
  • UV Mapping the Suit
  • UV Mapping the Cap
  • UV Mapping the Head
  • Baking a Normal Map
Creating Materials and Textures
  • Assigning Materials for the Suit
  • Assigning Materials to the Head
  • Adjusting the Materials
  • Adding Textures to the Suit and Eyes
  • Texturing the Snoopy Cap
  • Beginning to Texture the Face
  • Finishing the Face Textures
  • Texture Painting Details on the Suit
Creating the Eyebrows, Eyelashes, and Bangs
  • Modeling the Eyelashes
  • Texturing the Eyelashes
  • Beginning to Texture the Eyebrows
  • Finishing the Eyebrow Textures
  • Modeling and UV Mapping the Bangs
  • Texturing the Bangs
Rigging the Character
  • Preparing the Character for Rigging
  • Creating the Armature and Adjusting Joints
  • Placing the Joints of the Hands
  • Adjusting the Joints of the Face
  • Placing the Joints for the Mouth and Eyes
  • Generating the Rig and Binding the Mesh
  • Parenting the Eyes and Teeth
  • Adjusting Weights of the Face
  • Testing the Face Controls
  • Adjusting the Neck and Chest Weights
  • Painting the Weights of the Hand
  • Painting Weights for the Elbows and Knees
  • Weight Painting the Torso and Hips
  • Weight Painting the Boots and Testing the Rig
Lighting and Rendering the Scene
  • Posing the Character
  • Lighting the Scene