Introduction to Rigging in Blender
  • 1.1 Introduction to Rigging Course
  • 1.2 Introduction to Blender Rigging - Part 1
  • 1.3 Introduction to Blender Rigging - Part 2
  • 1.4 Downloading and Setting up your File for Rigging
  • 1.5 Intro to Bones and Placing your First Bones - Part 1
  • 1.6 Intro to Bones and Placing your First Bones - Part 2
  • 1.7 Intro to Bones and Placing your First Bones - Part 3
  • 1.8 Intro to Bones and Placing your First Bones - Part 4
  • 1.9 Naming your Bones
  • 1.10 Mirroring your Bones
General Overview of Rigging Concepts
  • 2.1 General Overview of Bones in Edit Mode - Part 1
  • 2.2 General Overview of Bones in Edit Mode - Part 2
  • 2.3 Intro to Armature Modifier & Vertex Groups - Part 1
  • 2.4 Intro to Armature Modifier & Vertex Groups - Part 2
  • 2.5 Intro to Automatic Weights & Vertex Group
  • 2.6 Intro to Bone Envelopes & Bendy Bones
  • 2.7 Intro to Parent Child Relationships - Part 1
  • 2.8 Intro to Parent Child Relationships - Part 2
  • 2.9 Intro to Parent Child Relationships - Part 3
  • 2.10 Intro to Parent Child Relationships - Part 4
Intro to Vertex Groups, Weights Concepts
  • 3.1 Switching Modes on Objects & Bones
  • 3.2 Intro to Vertex Groups & Panel Options - Part 1
  • 3.3 Intro to Vertex Groups & Panel Options - Part 2
  • 3.4 Intro to Vertex Groups & Panel Options - Part 3
  • 3.5 Intro to Vertex Groups & Panel Options - Part 4
  • 3.6 Intro to Vertex Groups with Weights & Bones - Part 1
  • 3.7 Intro to Vertex Groups with Weights & Bones - Part 2
  • 3.8 Intro to Vertex Groups with Weights & Bones - Part 3
  • 3.9 Intro to Vertex Weights Tools
  • 3.10 Intro to Weight Paint Tools - Part 1
  • 3.11 Intro to Weight Paint Tools - Part 2
  • 3.12 Intro to Weight Paint Tools - Part 3
  • 3.13 Intro to Weight Paint Tools - Part 4
  • 3.14 Intro to Weight Paint Tools - Part 5
  • 3.15 Intro to Bone Rolls - Part 1
  • 3.16 Intro to Bone Rolls - Part 2
Start Rigging Process - Stage 1
  • 4.1 Setting Bone Rolls - Part 1
  • 4.2 Setting Bone Rolls - Part 2
  • 4.3 Setting Bone Rolls - Part 3
  • 4.4 Adjusting Finger Bones
  • 4.5 Take Inventory of Deforms
  • 4.6 Adjusting Bone Deforms - Part 1
  • 4.7 Adjusting Bone Deforms - Part 2
  • 4.8 Adjusting Bone Deforms - Part 3
  • 4.9 Adjusting Bone Deforms - Part 4
  • 4.10 Adjusting Bone Deforms - Part 5
  • 4.11 Testing with Unity
  • 4.12 Fine Tune Deforms after Unity
  • 4.13 Locking Bones
Parent Child Relationship Concepts
  • 5.1 Intro to World Coordinate System
  • 5.2 Parent Child World & Local Space
  • 5.3 Intro to Constraints
  • 5.4 Objects with Constraints - Part 1
  • 5.5 Objects with Constraints - Part 2
  • 5.6 Objects with Constraints - Part 3
  • 5.7 Objects with Constraints - Part 4
  • 5.8 Objects with Constraints - Part 5
  • 5.9 Objects with Constraints - Part 6
  • 5.10 Bones with Constraints - Part 1
  • 5.11 Bones with Constraints - Part 2
  • 5.12 Bones with Constraints - Part 3
  • 5.13 Bones with Constraints - Part 4
  • 5.14 Bones with Constraints - Part 5
  • 5.15 Bones with Constraints - Part 6
  • 5.16 Bones with Constraints - Part 7
  • 5.17 Bones with Constraints - Part 8
  • 5.18 Bones with Constraints - Part 9
  • 5.19 Bones with Constraints - Part 10
Bone Roll, Quaternion, Axis Angle, Euler Angle
  • 6.1 Bone Roll Explained - Part 1
  • 6.2 Bone Roll Explained - Part 2
  • 6.3 Coordinates & Constraints Working Together - Part 1
  • 6.4 Coordinates & Constraints Working Together - Part 2
  • 6.5 Intro to Rotations - Part 1
  • 6.6 Intro to Rotations - Part 2
  • 6.7 Intro to Euler Angle Rotations - Part 1
  • 6.8 Intro to Euler Angle Rotations - Part 2
  • 6.9 Intro to Euler Angle Rotations - Part 3
  • 6.10 Intro to Euler Angle Rotations - Part 4
  • 6.11 Intro to Euler Angle Rotations - Part 5
  • 6.12 Intro to Euler Angle Rotations - Part 6
  • 6.13 Intro to Euler Angle Rotations - Part 7
  • 6.14 Intro to Axis Angle Rotations w, x, y, z
  • 6.15 Intro to Quaternion Rotations w, x, y, z
Rigging Head & Neck
  • 7.1 Build Head & Neck Rig - Part 1
  • 7.2 Build Head & Neck Rig - Part 2
  • 7.3 Build Head & Neck Rig - Part 3
Rigging Eyes, Tongue, Jaw
  • 8.1 Build Eye Rig - Part 1
  • 8.2 Build Eye Rig - Part 2
  • 8.3 Build Eye Rig - Part 3
  • 8.4 Build Tongue Rig
  • 8.5 Build Jaw Rig
Rigging Chest & Hips