Introduction & Downloading & Installing Blender!
  • Introduction!
  • Welcome to Blender! Installing Blender
Getting Started With Blender
  • Blender Introduction
  • Navigation And Viewports
  • Manipulating the Objects
  • 3D Manipulator & Axis
  • 3D Origin & Cursor
  • Grid Floor & Blender Units
  • Outliner Camera & Lamp
  • Edit Mode: Verts, Faces & Edges
  • Editing in Edit Mode
  • Adding Geometry - Subdivide
  • Adding Geometry - Extrude
  • Adding Geometry - Loop Cuts
  • Adding Meshes
  • Smooth & Flat Shading
  • Making A House Part 1
  • Making A House Part 2
  • Array Modifier
  • Materials Part1
  • Materials Part2
  • Texturing
  • Seams
  • Simple Animation
  • Automatic Keyframing
  • Lighting Part 1
  • Lighting Part 2
  • Rendering Your Animation
  • Finalizing Your Animation
The Intermediates of Blender (Ball Animation)
  • Node Editor
  • Bump Maps
  • Specular Maps
  • Copying Materials
  • Squashing & Stretching With Lattice
  • Empties
  • Parent Child Relations
  • Animate & Lock Axis
  • Graph Editor & F-Curves
  • Shape Keys
  • Normals of an Object
  • Animating The Lattice & More Graphs!
  • Linked Data
  • 3 Point Lighting
  • Rendering Your Animation
  • Adding Sound To Animation
Modeling: Modeling A Sword and More
  • Background Images
  • Mirror Modifier
  • Modeling A Sword Part 1
  • Modeling A Sword Part 2
  • Subdivision Modifier
  • Finishing Our Sword
  • Model A Cup With the Spin Tool
  • How to Make Gears
  • Bevel Modifier
  • Boolean Modifier
  • Adding Text
Sculpting in Blender
  • Sculpting & MultiRes Modifier
  • Sculpting Dynotop and Options
  • Sculpting Brushes
  • Sculpt Part1
  • Sculpt Part2
  • Sculpt Part 3
  • Sculpt Part 4
  • Sculpt Part 5
  • Sculpting With A Texture
The Simulations of Blender
  • Layers And Scenes
  • Rigid Body Physics
  • Wrecking Ball With Rigid Body
  • Animating Rigid Bodies
  • Cloth Simulation
  • Vertex Groups
  • Flag Cloth Animation And Forcefields
  • Particle System Emitter
  • Groups
  • Particle System Hair
  • Particle System Hair Edit
  • Particle System Distribution
  • Animating Values
Full Animation Project! (See and do the workflow from start to finish!)
  • Character Modeling Part 1
  • Character Modeling Part 1-2
  • Character Modeling Part 2
  • Final Animation - Character Modeling 3-1
  • Final Animation - Character Modeling 3-2
  • Final Animation - Character Modeling 4-1
  • Final Animation - Character Modeling Part 4-2
  • Character Modeling Part 5
  • Character Modeling Part 6
  • Character Rigging - Rotation Constraints
  • Character Rigging - Inverse Kinematics
  • Character Rigging - Attaching Bones to Character
  • Character Rigging - Weight Painting
  • Character Rigging - Shape Keys
  • Character Rigging - Shape Keys Eyebrows