Introduction
  • Introduction
  • Blender 2.80 Basics
  • What are Particles?
  • Hair & Emitter Types
  • Naming & Linking the Particle Systems
  • Introduction to Particles
Emitter and Hair Settings
  • Emission Settings
  • Baking the Cache
  • Particle Velocity
  • Rotation
  • Physics
  • Render Panel
  • Viewport Display
  • Emitter and Hair
Physics and Collisions
  • Field Weight & Force Field Settings
  • Vertex Groups
  • Texture in the Particle System
  • Collision Objects
  • Keyed Particles
  • Particles Following a Curve
  • Physics & Collisions
  • Hair Dynamics Overview P1
  • Hair Dynamics Overview P2
Boids Physics
  • Boids Overview
  • Movement Settings
  • Battling Boids
  • Misc Tab
  • Boid Brain / Rules
  • Boid Force Field
  • Creating a School of Fish P1 - Modeling
  • Creating a School of Fish P2 - Particle System
  • Creating a School of Fish P3 - World & Lighting
Creating Grass in Blender
  • Adding the Hair Particles
  • Vertex Group Density
  • Grass Hair Shape
  • Grass Material
  • Lighting & Rendering
  • Creating Grass
Fluid Particles
  • Fluid Particles Overview
  • Fluid Particle Animation
  • Particle Material
  • Rendering the Animation
  • Submit Your Animation/Render
Low Poly Smoke
  • Low Poly Fire Particle System
  • Particle Fire Material
  • Logs & Lighting
  • Sequencing the Animation
Creating Hair
  • Particle Edit Overview
  • Stylizing the Hair
  • Adding Highlights
  • Adding the Small Adjustments
  • Hair Material
  • Lighting & Rendering the Hair
  • Post your Hair Render
Smoke Particle Animation
  • Animation & Particle System
  • Mantaflow Smoke Simulation
  • Smoke Material & Rendering