Start Here
  • Introduction
  • Project Setup
  • Navigation and Pathfinding I
  • Navigation and Pathfinding II
  • Navigation and Pathfinding III
  • Navigation and Pathfinding IV
  • Navigation and Pathfinding V
  • Navigation and Pathfinding VI
  • Navigation and Pathfinding VII
  • Asset Preparation I
  • Humanoid Retargeting
  • Animation State Machines
  • Mecanim with Navigation
  • Asset Preparation II
  • AI System I
  • AI System II
  • AI System III
  • AI System IV
  • AI System V
  • The Idle State
  • The Patrol State
  • The Alerted State
  • The Pursuit State
  • The Feeding State I
  • The Feeding State II
  • The FPS Controller I
  • The FPS Controller II
  • The Attack System I
  • The Attack System II
  • Player Damage Screen Effect I
  • Player Damage Screen Effect II
  • Ragdoll Physics
  • The Damage System I
  • The Damage System II
  • Ragdoll Reanimation I
  • Ragdoll Reanimation II
  • Injured / Damaged Zombies
  • Zombie Body Damage
  • Zombie Player Awareness
  • Adding Multiple Zombies
  • Screaming Zombies
  • AI Final Tweaks and Fixes
  • Scripting the Audio Mixer
  • Creating an Audio Pooling System
  • Audio Collections with Scriptable Objects
  • The Zombie Sound System I
  • The Zombie Sound System II
  • The Zombie Sound System III
  • The Zombie Sound System IV
  • Player Damage and Pain Sounds
  • The Stamina System and HUD (Creeper 001)
  • The Interactive Item Framework (Creeper 002)
  • The Elevator Sequence (Creeper 003)
  • Constructing Gameplay Elements (Creeper 004)
  • The Generic Switch Trigger (Creeper 005)
  • Deactivating Lockdown (Creeper 006)
  • Spawning the Access Code (Creeper 007)
  • Completing Creeper (Creeper 008)
  • The Interactive Door System I
  • The Interactive Door System II
  • The Interactive Door System III
  • Making Our Scene Interactive
  • Heads Up Display I
  • Heads Up Display II
  • Player Inventory UI I
  • Player Inventory UI II
  • Player Inventory UI III
  • Inventory System I
  • Inventory System II
  • Inventory System III
  • Inventory System IV
  • Inventory System V
  • Inventory System VI
  • Inventory System VII
  • The PDA System I
  • The PDA System II
  • Dead Earth Part III Preview