Modeling the Low Poly Mesh
  • Course Introduction
  • Importing Reference Images
  • Beginning the Face Modeling
  • Creating the Loop Mask
  • Pulling the Face into Three Dimensions
  • Adjusting the Shape of the Face
  • Creating the Back of the Head
  • Extruding the Neck
  • Creating the Shoulders
  • Modeling the Breast
  • Extruding the Rib Cage
  • Finishing the Torso
  • Modeling the Hips
  • Extruding the Legs
  • Creating the Shoulders
  • Modeling the Arms
  • Creating a Finger
  • Placing the Other Fingers
  • Working on the Hand
  • Connecting the Thumb and Hand
  • Creating the Sole of the Boot
  • Continuing the Boots
  • Working on the Boots and Gloves
  • Finishing Up the Gloves
  • Working on the Neck and Inner Mouth
  • Inner Mouth and Gums
  • Modeling the Tongue and Teeth
  • Creating the Ears
  • Modeling the Eyes
  • Working on the Belt
  • Beginning to Model the Hair
  • Finishing Up the Low-Poly Mesh
Modeling the High Poly Mesh
  • Starting the High Poly Body
  • Detailing the Mouth
  • Modeling the Nose
  • Shaping the Eye Lids
  • Beginning the Ear
  • Continuing the Ear
  • Attaching the Ear
  • Detailing the Gloves
  • Modeling the Boots
  • Finishing the Belt
  • Beginning the Fingers
  • Finishing the Hands
  • Beginning the Costume Elements
  • Creating the Neck Design Element
  • Finishing the Costume Elements
  • Finishing the Eyeballs
  • Creating the Teeth
  • Placing the Teeth
  • Adjusting the Low Poly Mesh
UV Mapping
  • Beginning the UV Mapping
  • The UV Align Tool
  • Pinning UVs and Live Unwrap
  • The Minimize Stretch Tool
  • UV Mapping the Hands
  • UV Mapping the Head
  • UV Mapping the Mouth and Eyes
  • Organizing the UV Islands
Texturing with Substance Painter
  • Putting the Model Back Together
  • Organizing the Model for Export
  • Match By Mesh Name
  • Organizing Object Names in Blender
  • Set-Up To Paint on Normal Map
  • Painting on the Normal Map
  • Assigning Vertex Colors
  • Real World Scale
  • Add Mask with Color Selection
  • Adding the Base Materials
  • Adding the Materials of the Head
  • Using Paint Layers
  • Paint Brush Channels and Settings
  • Exporting the Textures
Creating the Character's Hair
  • UV Mapping the Hair Planes
  • Painting Hair Strands in Krita
  • Testing the Hair Texture in Blender
  • Continuing to Paint Hair in Krita
  • Building Up the Hair in Blender
Rigging the Character in Blender
  • Examining the Unity Humanoid Rig
  • Creating the Bones of the Upper Body
  • Placing the Bones of the Hand
  • Creating the Bones for the Lower Body
  • Parenting the Bones of the Rig
  • Binding the Character to the Rig
  • Adjusting and Testing the Weights
Character Set-Up in Unity
  • Exporting the Character and Textures
  • Importing the Character and Textures
  • Setting up the Character Animations
  • Two-Sided Shaders and Conclusion