Establishing the Project Pipeline
  • Establishing Scene Scale
  • Blocking in the Walls
  • Modeling the Couch
  • UV Mapping the Couch
  • Finishing the UV Map of the Couch
  • Using Seamless Textures
  • Creating a Color Map
  • Finalizing the Scene Layout
  • Creating the Baseboards and Doors.mp4
  • UV Mapping the Walls and Door Frames
  • Finishing the Window Frames
  • Modeling and UV Mapping the Coffee Table
  • Texturing the Coffee Table
  • Importing into Unity
Textures, Materials, and Lighting
  • Using Vertex Paint
  • Blender Models in Substance Painter
  • UVs of Multiple Objects on One UV Map
  • Texturing the Walls
  • Exporting the Walls
  • Using an HDR Image in Unity
  • Lighting and Camera Effects in Unity
  • Modeling the TV
  • Mapping the TV
  • Textures and Materials for the TV
  • Material Settings in Unity
  • Cutouts and Normal Maps
  • Blocking in the Kitchen Cabinets
  • Adding Detail to the Cabinets
  • UV Mapping the Cabinets
  • Texturig the Kitchen Cabinets
Testing in Unity
  • Bringing the Cabinets into Unity
  • Materials, Textures, and Your Production Pipeline
  • Player and Build Settings