Introduction
  • Introduction
Modeling the High-Poly Gun
  • Using Reference Images
  • Modeling the Base Shape
  • Beginning the Hand Grip
  • The Hand Grip and Trigger
  • Using Modifiers
  • Starting the Muzzle
  • Continuing the Muzzle
  • Building up the Front of the Gun
  • Continuing with the Front of the Gun
  • Modeling the Sight
  • Modeling Complex Shapes
  • Beginning the Scope Mount
  • Continuing the Scope Mount
  • Adding Small Details
  • Modeling the Scope
  • Creating a Hexagonal Grid
  • Detailing the Scope
  • Using the Path Tool
  • Adding More Detail
  • More Booleans
  • Adding Fill Pieces
  • Modeling the Shoulder Rest
  • Continuing the Shoulder Rest
  • Detailing the Shoulder Rest
  • Sculpting Final Details
Retopology for the Low-Poly Gun
  • Beginning the Retopology
  • Retopologizing the Shoulder Rest
  • Beginning the Scope Retopology
  • Finishing the Retopo of the Scope
  • Reducing High Poly Objects
  • Continuing the Retopology
  • Finishing the Retopology
Texturing with Substance Painter
  • UV Mapping the Gun
  • Baking Texture Maps in Blender
  • Creating a Color ID Map
  • Importing to Substance Painter
  • Applying Materials in Substance Painter
  • Finishing the Materials in Substance Painter
  • Using Smart Materials in Substance Painter
  • Bringing the Files into Unity
  • Lighting and Reflections in Unity