Modeling the Base Mesh
  • Preparing the Reference Images
  • Beginning the Base Mesh
  • Extruding the Arm
  • Creating the Hands
  • Finishing the Base Mesh
Sculpting the Character
  • Beginning to Sculpt
  • Using the Mask Tool
  • Sculpting the Upper Arms
  • Working on the Torso
  • Sculpting the Lower Arms
  • Adjusting Proportions
  • Sculpting the Hand
  • Detailing the Fingers
  • Beginning the Face
  • Modeling the Eyeball
  • Finishing the Face
  • Sculpting the Boots
  • Using Retopology Tools for the Straps
  • Starting the Clothes and Accessories
  • Sculpting the Gloves
  • Adding Detail to the Gloves
  • Sculpting Cloth Folds
  • Adding Texture to Sculpt Brushes
  • Modeling the Shoulder Armor
  • Using the Anchor Stroke Method
  • Creating the Fingernails
  • Sculpting the Ears
Retopology
  • Blender's Retopology Tools
  • Retopologizing the Head
  • Working on the Shoulder Armor
  • Creating the Legs
  • Retopology of the Arm
  • Working on the Back
  • Creating the Glove
  • Retopologizing the Fingers
  • Finishing the Fingers
  • Finishing the Character Retopology
UV Mapping and Texture Baking
  • Preparing the Character for UV Mapping
  • UV Mapping the Eyes and Legs
  • Working on the Shoulder Armor
  • UV Mapping the Head and Torso
  • Finishing the Retopology
  • Baking Texture Maps
Texture Painting
  • Setting Up the Interface for Texturing
  • Filling the Base Colors
  • Using Paint Slots as Layers
  • Adding a Texture to the Brush
  • Painting the Character's Armor
  • Prepping to Paint Cloth Texture
  • Texture Painting the Cloth
  • Texturing the Boots
  • Texturing the Gauntlet
  • Texturing the Skin
  • Texturing the Face
  • Exporting the Texture Maps
  • Testing the Textures in Unity
Rigging the Character
  • Generating the Base Rig
  • Creating the Control Objects
  • Adjusting Weights Using Vertex Groups
  • Parenting Props to the Rig
Creating Animation Cycles
  • Beginning the Idle Animation
  • Finishing the Idle
  • Beginning the Run Cycle
  • Continuing the Run Cycle
  • More with the Run Cycle
  • Swinging the Arms
  • Creating a Jump Pose
Setting Up the Character in Unity
  • Preparing the Character for Export
  • Importing the Character into Unity
  • Setting Up the Animations in Unity
  • Setting Up the Jump
  • Getting the Character Moving