Robot rigging using Quick Rig
  • Prepare geometry for rigging
  • How to use Quick rig one click solution
  • Quick rig using step by step method
  • Methods of attaching the geometry to the Rig
  • Binding the geometry to the skeleton using skinning
  • Painting skin weights - hands
  • Painting skin weights - legs
  • Painting skin weights - body
  • Apply motion capture to your character
  • Setup a toon shader for the character
  • Learn to use and animate the Human IK rig
  • How to use raw motion capture downloaded from the internet
  • Apply motion capture to ANY rig
Animate a walk cycle
  • Walk cycle poses explained
  • Very important settings before animating using HIK
  • Walk cycle - Contact pose
  • Walk cycle - Opposite contact pose
  • Walk cycle - Passing pose
  • Walk cycle - Down pose
  • Walk cycle - Up pose
  • Walk cycle - Arms animation
  • Walk cycle - Adjust body animation
  • Walk cycle - Adjust the head animation
  • Walk cycle - Adjust legs
Rig a character using a Human IK custom skeleton
  • Download and setup the model
  • Create a HIK skeleton definition
  • Adjust the local rotation axis of your joints
  • Skin the character
  • Create clips in the Time editor
  • Time editor basics
  • Join clips together and edit them using the TIme Editor
  • Join clips together and edit them using the TIme Editor part 2