Introduction
  • Introduction and Project Overview
  • Quick Tour of the Houdini Interface
  • Houdini Digital Assets as a 'Procedural Helper'
  • Reference Gathering and Analysis
The Power of Houdini's Digital Asset Paradigm
  • Our First Digital Asset - 'The GunChunk'
  • Digital Asset - 'BoolAndBevel'
  • Digital Asset - 'BoolSeam'
Modelling the Repeater Rifle in Houdini
  • Modelling 01
  • Modelling 02
  • Modelling 03
  • Modelling 04
  • Modelling 05
  • Modelling 06
UVs and Materials
  • Houdini Game Dev Tools
  • Grouping and UVs
  • Baking Maps