Introduction
- Introduction and Project Overview
- Quick Tour of the Houdini Interface
- Houdini Digital Assets as a 'Procedural Helper'
- Reference Gathering and Analysis
The Power of Houdini's Digital Asset Paradigm
- Our First Digital Asset - 'The GunChunk'
- Digital Asset - 'BoolAndBevel'
- Digital Asset - 'BoolSeam'
Modelling the Repeater Rifle in Houdini
- Modelling 01
- Modelling 02
- Modelling 03
- Modelling 04
- Modelling 05
- Modelling 06
UVs and Materials
- Houdini Game Dev Tools
- Grouping and UVs
- Baking Maps