Maya Strong Foundation
  • Introduction
  • Download Resource Files
  • User Interface Elements
  • Veiwport navigation
  • Creating objects
  • Selection methods
  • Soft Selection and Symetry
  • Move tool
  • Scale tool
  • Rotate tool
  • Maya Basics Mid Section Quiz
  • Using Layers
  • Hide and Show Objects
  • Intro to outliner
  • Pivot Point
  • Duplicating Objects
  • Group objects
  • Freez Transformation
  • Snaping Tools
  • Hotbox
  • Marking Menu
  • Creating Costume Marking Menu
  • Maya Basics End Section Quiz
Character Base Mesh Modeling In Maya
  • Understanding The Concept Art
  • Preparing Reference Image For Maya
  • Creating Project Folder
  • Setting Real World Scale
  • Modeling The Torso
  • Modeling The Hand
  • Modeling Leg Base Mesh
  • Modeling The Palm and Fingers
  • Modeling The Eye Ball
  • ModelingThe Eye Lid
  • Modeling The Lip
  • Modeling The Cheek
  • Modeling The Nose
  • Modeling The Skull Area
  • Modeling The Neck
  • Modeling Ear
  • Attaching Head With Body
  • Modeling Mouth Inside
Accessories Base Mesh Modeling in Maya
  • Shoe Base Blocking
  • Modeling Shoe Lace
  • Modeling Shoe Lace Knot
  • Modeling Cap Base Mesh
  • Modeling Cap Belt
  • Modeling The Spec
  • Modeling The Locket
  • Modeling Sketboard Base
  • Modeling Sketboard Wheels
  • Modeling Wheel Conecter
Cloth Modeling in Marvelous Designer
  • MD Overview
  • Display option of 3d garment window
  • Creating Patterns Basics
  • Creating T-shirt Pattern
  • Creating Sleves for T-shirt
  • Creating Patterns for Pant
  • 36-Exporting All Objects for Sculpting
Zbrush Basics
  • Zbrush Interface Overview
  • Navigating the Canvas
  • Sculpting Basics
  • Masking for sculpting
  • Show and Hide polygons
Character Body Sculpting in Zbrush
  • Importing OBJ Files Into Zbrush
  • Head Blocking Sculpting
  • Blocking the Nose and Lip
  • Refining the Eyes
  • Sculpting the Hand
  • Refining the Hand Sculpting
  • Sculpting the Leg
  • Sculpting Ear
  • Refining the Face
  • More Refining on the Face
  • Lip Surface Detailing
  • Finger Detailing
  • Skin Detailing
Cloth Sculpting in Zbrush
  • Using polygroups to split Meshes
  • Using Dynamesh to Close Holes
  • Projecting Details back
  • Projecting Details Back into Pant
  • Refining Folds on T-shirt
  • Making Sleave holes
  • Masking for Sleves
  • Creating Seam line Using Group Loops
  • Projecting Details Back to the Mesh
  • Pant Basic Forms
  • Pant Front Folds
  • Extracting Pockets
  • Pocket Refining
  • Creating Pocket Seam Lines
  • Creating Pocket Folds
  • Creating Pocket Wrinkles
  • Creating Pant Back Folds