Introduction
  • Promo Video
  • Advice for you
  • Quick Tour
  • Shortcuts for navigating in the viewport
  • Creating objects
  • Note
  • Creating your first Simulation in Houdini FX
  • Link channels
  • Understanding Procedural
  • Modeling a Cup
  • Creating Materials
  • Homework
  • Challenge
  • Creating a Rock
  • Creating your first animation
Houdini Core (Groups)
  • Creating groups by selection
  • Delete the group using the Delete node
  • Grouping by boundary box
  • Group by range
  • Loading custom 3D model
Houdini Core(Attributes)
  • Attributes
  • Transferring Attributes
  • Creating custom Attribute
  • Attribute Randomize
Some Modeling stuff
  • Here you can download the files for this section
  • Spider Web
  • Creating Organic Shape
Introduction to lighting
  • Preparing the scene for lighting.
  • Point Spot and Area lights.
  • Geometry Light.
Introduction to Pyro FX
  • Introduction to the section (Pyro Solver)
  • Understanding the Voxels
  • Here you can download the files for this sections.
  • Creating smoke Emiter
  • Creating a Flipbook
  • Understanding the smoke Emitter (new)
  • Understanding the pyro solver (new)
  • Tip 01
  • Homework
  • Homework answer
  • Prepare and Import the 3D wheel into the scene
  • Start creating the fire (new)
  • Finishing and caching the fire on disk
  • Final touches on the fire
  • Candle resource download
  • Candle effect
Introduction to Rigid Bodies
  • Downloadable Resources
  • Understanding RBD Objects
  • Packed Primitives
  • Wall Destruction
  • Adding more details to the wall destruction
  • Tips for Destruction
  • Pin Constraint
  • Hinge Constraint
Particles
  • Creating particle Emitter
  • Creating Forces
  • Emitting from surfaces Manually
  • Filling a Text with particles
  • Curve Force
  • Animated Curves
Introduction to VOPs
  • Intro to VOPs
  • Clamp
  • Adding random scale.
Introduction to Vellum
  • Here you can download the files for this section (Vellum)
  • Attaching a cloth to Animated object
  • Pressure constraint
  • Continuous Emitting
Chocolate project
  • Here you can download the files of chocolate project.
  • Emitting Fluid from an Object
  • Fill a geometry with particles
  • creating the project folder
  • cache the particles
  • using expressions to animate the emitter
  • Meshing the particles
  • emitting from multiple emitters
  • How to add a different viscosity for each Emitter in Houdini 17.5
  • setting activation keys for emitters
  • creating proxy for the collisions
  • creating the cache for all emitters
  • creating a mesh for every emitter
  • improving the mesh
  • optimizing the poly count and caching
  • load the cache and creating flipbook
  • what if you dont have the alembic files
  • Important talk
  • Loading the final result of the mesh
  • Creating materials in Houdini
  • creating materials for the static layers
  • creating the ground and the camera