- Introduction
- Requirements
- ROAD MAP
- Project Setup & Editor Overview.
- (iPhone/Android/PC/Mac) Build & Player Settings.
- Creating and placing Game Objects.
- Creating and assigning Materials.
- Importing textures.
- Creating and assigning a SkyBox Material.
- Adding XR SDKs to use head tracking and stereo camera rendering.
- (iPhone) Building and running the VR test scene on the device.
- (Android) Build & Run.
- (Windows/Mac) Build & Run.
- Project Setup Review.
- Importing Video Files.
- Adding a Video Player to playback video content.
- Creating a Render Texture to *link* the Video Player to the Skybox Material.
- Objectives.
- Scene Setup.
- Using Prefabs.
- Creating a new C# script and setting up our development environment.
- Overview of the MonoBehaviour and C# scripting.
- Accessing and modifying another component.
- Using a Gradient object.
- Using C# Properties to optimise the refreshing of values.
- Referencing another object's (Transform) component.
- Using Code Snippets (Templates) to easily and quickly add more properties.
- Using MonoDevelop Tasks.
- Vectors and Visual Debug features.
- More maths, with inverse linear interpolations.
- Using Unity Events to drive any other value.
- Using Animation Curves to ease in and out the linear interpolation.
- Object Focus Manager.
- Implementing the manager as a Singleton.
- Static methods.
- Focus Events.
- Setting up the Progress Bar.
- Handling touch screen inputs.
- Action Trigger.
- Cancelling the Trigger.
- Loading a Scene.
- Handling wireless gamepads.
- Using Keycodes.
- Using abstract classes to gather common mechanics.
- Adding events to the GamePad Manager.
- Using Unity's Input class to support VR Device controllers.
- Recentering the sight when a scene is loaded.
- Using the Gyroscope instead of XR tracking when on Cardboard in the Editor.
- Stereoscopic Rendering in the Editor when using the Cardboard.
- Different ways to navigate a 3D world.
- Importing the basecamp scene from the Asset Store.
- Scene setup.
- Navigation strategy.
- Looking forward...
- Using Ray Casting to find an intersection.
- Ignoring intersections with set layers.
- Looking through trigger colliders.
- Bouncing off walls..
- More Ray Casting ...
- Baking a NavMesh.
- Finding a position within the NavMesh.
- Creating a 3D reticle object.
- Positioning the reticle.
- Setting up the Nav Agent.
- Setting up the navigation with XR devices.
- Using VR "Nodes" (controllers).
- Disabling XR Camera position tracking.
- Opening doors as we get close.
- Trigger detection.
- Animator parameter change.
- Filtering with tags.
- Applying changes to all doors, and add a few optimisations.
- Triggering Events.
- Creating the Video Gallery UI.
- Populating the UI, and adding listeners to Buttons' onClick events.
- Loading clips from Resources.
- Streaming videos from Local Storage.
- How do I turn on VR (XR) support ?
- How do I playback a 360 video background?
- How do I default to Non VR, then switch VR on later ?
- How do I use VR head tracking, but disable Stereoscopic rendering?
- How do I preview Head Tracking with Unity Remote?
- How do I track a VR device head or hand controller?
- How do I disable head tracking on the Camera?
- What locations can I load or stream 360 videos from?
- A few free assets worth checking out.