Course Overview and Required Files
  • Introduction
  • Download Required Content!
The User Interface: What Does Everything Do?
  • User Interface Overview
  • Navigating the Device View
  • Rendering the Terrain
  • Generators: What do they do?
  • All About the Layout Generator
  • Advanced Perlin Generator In-Depth
  • Combiners: Blending Procedural Data
  • Filters: Manipulating Terrain Data
  • Natural: Applying Nature's Effects to Your Terrain
  • Output: Exporting Terrain Data
  • Selectors: Masking For Effect
  • Converters: Generating New Data
  • Parameters and Flow: Driving the Procedural Inputs
  • Tools and Favorites: Workflow Enhancements
  • Getting the Scale Right: Setting Extents and Resolution
Let's Build Something: The Alpine Terrain
  • Creating the Shape
  • Developing the Ground
  • Adding Small Details
  • Fundamentals of Coloring the Terrain
  • Creating Macros for Frequently Used Graphs
  • Final Color Techniques
  • Using Textures in World Machine
Exporting World Machine Data
  • Setting Up the Splat Map and Export
  • World Machine to Unity Pipeline
  • World Machine to Unreal Engine Pipeline
Last Thoughts
  • Included Scenes and Techniques in World Machine