3D Modeling
  • Interface and Navigation
  • Edit Mode and the Extrude Tool
  • Duplicating Objects
  • The Loop Cut and Slide Tool
  • Rendering a Scene
  • The Array Modifier
  • Assembling Complex Objects
  • Circular Extrusions
  • The Subdivision Surface Modifier
  • Continuing the Lego Scene
  • Snapping Tools
  • Beginning the Lego Character
  • The Mirror Modifier
  • Creating the Character's Arms
  • Creating the Hands
  • Finishing the Lego Scene
Materials and Lighting
  • Render Settings
  • Blender Lights
  • Lighting a Scene
  • The Importance of Scene Scale
  • Creating Materials
  • Assigning Multiple Materials to an Object
  • Using a Noise Texture for Displacement
  • Using the Color Ramp
  • Using HDR Image
  • Cleaning Up Your Renders
UV Mapping and Texturing
  • What is UV Mapping?
  • Seams and Scale
  • UV Coordinate Space
  • Average Island Scale and Pack Islands
  • Assembling and Exporting a UV Map
  • Using GIMP to Create a Color Map
  • Applying the Texture Map in Blender
  • The Align UVs Tool
  • Creating a Color Map
  • HDR Images for Reflections
  • Getting Ready for Texture Painting
  • Using a Texture with the Brush
  • Using the Stencil Brush Mapping
  • Painting on the 3D Object
  • Adding Bump Displacement