Introduction
  • Course Overview
  • The Choice Between Unity & Unreal
  • The Mission
Introduction to Level Design
  • Inroduction to Level Design
  • What is a Level Designer
  • Game vs Level Designer: What is the real Difference?
  • Game Design Document Reference
  • Ingredients: Mixing up a Winning Formula
  • Mechanics: The Actions of a Player
  • Level Design Process Part 1
  • Level Design Process Part 2
  • Gamer Audiences: Catering to the main 4
  • Production Phases: Its like a WOW Boss, so many different phases
  • Audience & Production Quiz
  • Pitch Examples
  • Level Design One Pager
Setting up Unreal Engine
  • The Unreal Masters
  • Introduction to Unreal Engine
  • Unreal Engine Setup
  • Unreal Engine Interface
  • Unreal Geometry
  • Our First Level Design: Grid
  • Level Design Toolkits
  • Geometry Brush Indepth look
  • Our First Level Design: Recreating in Unreal
  • Unreal Takeaways
Setting up Unity Engine
  • The Unity Masters
  • Introduction to Unity
  • Unity Setup
  • Unity Interface
  • ProBuilder Tutorial
  • Links to Probuilder Tutorials
  • Our First Level Design: Grid
  • Our First Level Design: Recreating in Unity
  • Unity Takeaways
Level Designer's Workflow
  • Introduction to Level Design Workflow
  • Goal of the project
  • Setting up our Project
  • Our Concept
  • Setting up our theme
  • Theme Examples
  • Features
  • Refrences
  • Story
  • Choosing our Dominant
  • Art Direction
  • Art Style List
  • World Design Document Refrence
  • Level Design Blueprint
Maps, Level Breakdown and Design Document
  • Introduction to Mapping
  • Theory about Level Design Mapping Part 1
  • Theory about Level Design Mapping Part 2
  • Theory about Level Design Mapping Part 3
  • Filling in the Blanks
  • Theory about Level Design Mapping Part 4
  • Theory about Level Design Mapping Part 5
  • Level Design Document Template
  • Level Design Images
  • Level Design Document Part 1
  • Level Design Document Part 2
  • Level Design Document Part 3
  • Level Map
  • Mapping Section Summary
Composition in Level Design
  • Introduction to Composition in Level Design
  • Composition Layers
  • Foreground Layers
  • Center of Interest
  • Background Layers
  • Staffage
  • Observation Parameters
  • Sight Angle
  • Composition Angle
  • Low Angle
  • Flat Angle
  • High Angle
  • Front Angle
  • Half - Front Angle
  • Half - Side Angle
  • Side Angle
  • Observation Spots
  • Static (symmetric) Composition
  • Dynamic (Asymmetric) Composition
  • Balance
  • Asymmetric Composition (No Balance)
  • Asymmetric Composition (balanced)
  • Symmetric Composition (Balanced)
Guiding The Player
  • Level Designer's ToolKit: What's in the Box!?!?
  • Audio: Do you hear me now? Good
  • Details: All the minute ones too
  • Lines: In all directions
  • Horizontal Lines: As far as the camera can see
  • Vertical Lines: How high can you go?