Introduction
  • Welcome
  • How to Use this Course
  • Lighting Basics Project
  • Unity Versions
Direct Lighting
  • Lighting Overview
  • Directional Lights
  • Shadows
  • Point Lights
  • Spotlights
  • Light Cookies
  • Three-Point Lighting
  • Light Explorer
  • Section 2 Instructor Hangout
  • Check Your Understanding (Direct Lighting)
  • Section 2 Conclusion
Global Illumination
  • Introduction to Global Illumination
  • Realtime Global Illumination
  • Realtime GI Settings
  • Unity and Enlighten
  • Baked Global Illumination
  • Progressive Lightmapper
  • Environment Lighting
  • Procedural Skyboxes
  • Image-based Lighting
  • Ambient Occlusion
  • Environment Reflections
  • Section 3 Instructor Hangout
  • Section 3 Conclusion
  • Check Your Understanding (Global Illumination)
Sci-Fi Corridor
  • Sci-Fi Corridor Introduction
  • Area Lights
  • Emissive Materials
  • Update: Post-processing
  • Post-processing Stack (Version 2)
  • Finishing touches
  • FPS Camera
  • Masks and Layers
  • Iteration Settings
  • Mixed Lighting
  • Light Probes
  • Reflection Probes
  • Screen Space Reflections
  • PostProcessVolumes
  • Section 4 Conclusion
  • Check Your Understanding
Lighting Pipelines (Bonus Section)
  • Section Notes
  • Introduction to Pipelines
  • Frustum Culling
  • Occlusion Culling
  • Forward Rendering
  • Deferred Rendering
ShaderGraph (Bonus Section)
  • Project Setup
  • ShaderGraph Introduction
  • Highlight Shader
  • Texture Nodes
  • MeshHighlighter Script
  • SubGraphs
  • Time
  • Tiling and Offset
  • Edge Noise (Part 1)
  • Edge Noise (Part 2)
  • Lerp
  • Position
  • Object and World Space
  • Forcefield Ramp
  • Bonus Lecture