Introduction
  • Unity 2017.4LTS: PLEASE READ BEFORE ENROLLING IN THIS COURSE
  • Introduction
  • Prerequisites
  • Project Setup
Gameplay Basics
  • The Tank Arena Game
  • The Player Tank
  • The PlayerMotor
  • The PlayerController
  • Turret Rotation
  • Maze Layout
Networking
  • Networking Overview
  • The Network Manager
  • Multiplayer Movement
  • PlayerSetup
  • Shooting Mechanics (Part 1)
  • Shooting Mechanics (Part 2)
  • Correction: NetworkTransform and Network Send Rate
  • Multiplayer Shooting
  • PlayerHealth
  • SyncVars
  • ClientRPCs and Death
  • Respawning
  • The GameManager (Part 1): The Singleton pattern
  • The GameManager (Part 2): The Main Game Loop
  • The GameManager (Part 3): Connecting Players
  • Scoring
  • ScoreBoard UI
  • Game Over
Networking Review
  • Review
Updates
  • Addendum: Shooting Mechanics
  • SpawnPoint Update
  • Network Lobby Part 1
  • Network Lobby Part 2
  • Network Lobby Part 3
  • Network Lobby Part 4
  • Player Controls Toggle
  • UpdateScoreboard
  • Multiplayer Services
  • MultipleMaps