Introduction
  • How to Study This Course
  • Join the H3D Student Community
  • Welcome
  • FAQs
The Unity Terrain Object
  • Behind the Scenes of a Terrain Object
  • Manual Terrain Creation Part 1
  • Manual Terrain Creation Part 2
  • Design Principles for Terrain Aesthetics
  • Landscape Reproduction Challenge
  • Quiz 1
  • Getting Ready to Create a Custom Editor
  • Generating Random Heights Part 1
  • Generating Random Heights Part 2
  • Loading Height Map Data from an Image
  • Quiz 2
  • Solution Code
Perlin Noise
  • Noise Theory
  • Implementing Simple Perlin Noise
  • Brownian Motion
  • A Quick Note About GUITable Code
  • Multiple Perlin Noise
  • Solution Code
Voronoi Tessellation
  • What is Voronoi Tessellation
  • Creating Mountain Peaks
  • Modifying Mountain Slopes
  • Multiple Random Peaks
  • Adding a Choice of Function Types
  • Solution Code
Midpoint Displacement
  • Introduction to MPD
  • The Diamond Step
  • The Square Step
  • Smoothing Part 1
  • Smoothing Part 2
  • Solution Code
Texturing
  • New Splatmap format for Unity V.2018.3
  • Splatmaps
  • Specifying Texture Heights
  • Blending Texture Overlaps
  • Running out of Room in the Inspector Editor?
  • Texturing on Steep Terrain
  • Creating a Procedural Texture
  • Making a Seamless Texture
  • Saving a Texture into the Assets Folder
  • Modifying Global Pixel Values
  • Solution Code
  • Displaying Heightmap Challenge
Vegetation
  • Working with Tree Prototypes Part 1
  • Working with Tree Prototypes Part 2
  • Working With Layers
  • Setting Tree Heights
  • Setting Tree Properties
  • Fixing Tree Positions for Differing Terrain Scale Sizes
  • Solution Code
Details
  • Adding Detail
  • Detail Settings
  • Advanced Detail Settings
  • Solution Code
Water
  • Adding Water
  • Shoreline Creation Part 1
  • Shoreline Creation Part 2
  • Solution Code
Natural Exposure
  • Erosion
  • Rain
  • Thermal
  • Tidal
  • River
  • Wind
  • Wind Direction
  • Canyon Challenge
  • Solution Code
The Great Outdoors
  • Fog
  • Clouds Part 1
  • Clouds Part 2
  • Cloud Management
  • Cloud Painting
  • Using Clouds
  • Cloud Shadows
  • Sky Domes
  • Particles for Weather Effects Part 1
  • Particles for Weather Effects Part 1 - Continued
  • Particles for Weather Effects Part 2
  • Solution Code
Final Touches
  • Updates to Post Processing Stack for V.2018.3
  • Advanced Render Settings
  • Final Project
A Final Word From The Instructor
  • Final Words
  • Where to Now?