Introduction
  • Finding Reference Image
  • Supplementary Resources
Maya Basics For Beginners
  • Interface Overview
  • Interface In Detail
  • View port Navigation
  • View Port Display Modes
  • Creating Objects & Adjusting Inputs
  • Using Select, Lasoo & Paint Select Tool
  • Using Move, Rotate & Scale Tool
  • Maya Basics Quiz
Character Body Modeling in Maya
  • Creating Project Folder
  • Importing Reference Image
  • Modeling The Torso
  • Completing The Torso
  • Modeling The Arm
  • Defining The Torso
  • Modeling The Leg
  • Modeling The Palm
  • Defining The Palm
  • Blocking The Foot
  • Eye Modeling
  • Defining The Eye
  • Modeling The Nose
  • Modeling The Lip
  • Modeling The Jaw Area
  • Modeling The Skull
  • Modeling The Ear
  • Refining The Ear
  • Finishing The Ear
  • Activities : It's Your Turn to Model the Base Body
Jacket, Pant and Hat Modeling
  • Finishing The Character Body
  • Modeling Inner Shirt
  • Modeling The Jacket Base
  • Defining The Jacket Base
  • Shoulder Pad Modeling
  • Shoulder Strap & Buckles
  • Completing Strap Base
  • Back Panel Design Base
  • Pant Base Mesh
  • Making Hat Base Mesh
Gloves and Accessories Modeling
  • Gloves Base Mesh Modeling
  • Strap Buckle Modeling
  • Strap Modeling
  • Finishing The Strap
  • Modeling The Pauch
  • Modeling The Second Pauch
  • Wine Bottle Modeling
  • Modeling Bullets
  • Modeling Boms
  • Modeling The Second Strap
  • Modeling Gun Holder
  • Modeling Thigh Straps
Gun Modeling in Maya
  • Gun Modeling - Body Blocking
  • Gun Modeling - Secondary Shapes
  • Gun Modeling - Secondary Shapes part 02
  • Gun Modeling - Defining The Shapes
  • Gun Modeling - Refining Details part 01
  • Gun Modeling - Refining Details part 02
  • Gun Modeling - Detailing Trigger
  • Gun Modeling - Detailing The Back
  • Gun Modeling - Side Bar Detailing
  • Gun Modeling - Body Detailing
  • Gun Modeling - Grip Pattern Detailing
  • Gun Modeling - Grip Detailing Backside
  • Finishing The Gun and Wrap up
  • Importing The Gun into Character Scene
  • Final clean up for Export
  • Exporting In OBJ
Zbrush Basics For Beginners
  • Few Words About Zbrush
  • Zbrush Interface Overview
  • Navigating The Canvas
  • Sculpting Basics
  • Masking For Sculpting
  • Show and Hide Polygons
Character Body Sculpting
  • Downloadable Reference Images
  • Importing Objects Into Zbrush
  • Customizing Zbrush for Efficiency
  • Setting Up Reference Image
  • Human Proportion With Head
  • Correcting The Proportion
  • Adjusting Proportions of Facial Features
  • Facial Anatomy Study
  • Using PureRef to View Reference Images
  • Primery Shapes of Face
  • Sculpting Primery Forms of Face
  • Sculpting the Primery Forms of Lip
  • Sculpting the Primary Forms of Eye lid
  • Sculpting the Primary Forms of Ear
  • Sculpting the Primary Forms of Neck
  • Sculpting the Primary Forms of Arm
  • Sculpting the Primary Forms of Palm
  • Finger Sculpting