Introduction
  • What is rigging?
  • Rigging Menus
  • Transformations and channel box
  • Hypergraph and Outliner
  • Shapes and Transforms
  • Parenting
  • Local space and global space
  • Neutral nodes and naming conventions
  • Controls
  • Node Editor and Extra Attributes
  • Forward Kinematics
  • Section 1: Quiz
Basic Tools
  • Constraints
  • Referencing models
  • Joints
  • Skin binding and weights
  • Set Driven Keys
  • Inverse Kinematics
  • Switchers
  • Blendshapes
  • Section 2: Quiz
Biped Rig
  • Biped Rig: Rig Planning
  • Biped Rig: Spine
  • Biped Rig: Head and Neck
  • Biped Rig: Legs
  • Biped Rig: Feet
  • Biped Rig: Arms
  • Biped Rig: Hands
  • Biped Rig:Rotation orders
  • Biped Rig Binding and weight painting
  • Biped Rig: Cleaning Scene and Hierarchy
  • Biped Rig: Animation/Baking/Exporting
  • EXTRA: Importing animations to Unity
  • Section 3: Quiz